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-rw-r--r--game/menus/FloatingWindowSubScene.cpp220
1 files changed, 220 insertions, 0 deletions
diff --git a/game/menus/FloatingWindowSubScene.cpp b/game/menus/FloatingWindowSubScene.cpp
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+++ b/game/menus/FloatingWindowSubScene.cpp
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+
+#include "FloatingWindowSubScene.h"
+#include "MenusConfig.h"
+
+#include <crepe/api/Camera.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/types.h>
+
+using namespace crepe;
+using namespace std;
+
+void FloatingWindowSubScene::create(Scene & scn, const Data & data) {
+ const vec2 SIZE = {data.width, data.width * 0.75f};
+ const vec2 POSITION_CORRECTION = vec2 {0, -SIZE.y / 2} + data.offset;
+ const float THICKNESS_BANNER = 34;
+ const float MIDDLE_OFFSET_FACTOR_TICKNESS = 0.83;
+ const float MIDDLE_OFFSET_FACTOR_OFFSET = 1.2;
+ const float MIDDLE_OFFSET_FACTOR_MIDDLE_WIDTH = 0.86;
+ const float MIDDLE_OFFSET_OFFSET_ADDITION = -0.5;
+ const float BOTTOM_OFFSET_X = 3;
+ const float BOTTOM_OFFSET_Y = -3;
+
+ GameObject floatingwindow = scn.new_object("FloatingWindow", data.group_tag);
+
+ // Top_middle
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_middle_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {SIZE.x, THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2 {0, 0},
+ .world_space = false,
+ }
+ );
+
+ // Top_Left
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_left_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER, THICKNESS_BANNER},
+ .position_offset
+ = POSITION_CORRECTION + vec2 {-SIZE.x / 2 - THICKNESS_BANNER / 2, 0},
+ .world_space = false,
+ }
+ );
+
+ // Top_Right
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_right_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER, THICKNESS_BANNER},
+ .position_offset
+ = POSITION_CORRECTION + vec2 {SIZE.x / 2 + THICKNESS_BANNER / 2, 0},
+ .world_space = false,
+ }
+ );
+
+ // Top_middle_2
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_2_middle_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {SIZE.x, THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2 {0, THICKNESS_BANNER},
+ .world_space = false,
+ }
+ );
+
+ // Top_Left_2
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_2_left_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER, THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION
+ + vec2 {-SIZE.x / 2 - THICKNESS_BANNER / 2, THICKNESS_BANNER},
+ .world_space = false,
+ }
+ );
+
+ // Top_Right_2
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_2_right_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER, THICKNESS_BANNER},
+ .position_offset
+ = POSITION_CORRECTION + vec2 {SIZE.x / 2 + THICKNESS_BANNER / 2, THICKNESS_BANNER},
+ .world_space = false,
+ }
+ );
+
+ // Top_middle_3
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_3_middle_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {SIZE.x, THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2 {0, THICKNESS_BANNER * 2},
+ .world_space = false,
+ }
+ );
+
+ // Top_Left_3
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_3_left_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER, THICKNESS_BANNER},
+ .position_offset
+ = POSITION_CORRECTION
+ + vec2 {-SIZE.x / 2 - THICKNESS_BANNER / 2, THICKNESS_BANNER * 2},
+ .world_space = false,
+ }
+ );
+
+ // Top_Right_3
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_3_right_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER, THICKNESS_BANNER},
+ .position_offset
+ = POSITION_CORRECTION
+ + vec2 {SIZE.x / 2 + THICKNESS_BANNER / 2, THICKNESS_BANNER * 2},
+ .world_space = false,
+ }
+ );
+
+ // Middle_Mid
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/middle_mid_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 7,
+ .size
+ = {SIZE.x * MIDDLE_OFFSET_FACTOR_OFFSET * MIDDLE_OFFSET_FACTOR_MIDDLE_WIDTH
+ + data.width_middle_offset,
+ SIZE.y},
+ .position_offset
+ = POSITION_CORRECTION
+ + vec2 {0, THICKNESS_BANNER * 3 + SIZE.y / 2 - THICKNESS_BANNER / 2},
+ .world_space = false,
+ }
+ );
+
+ // Middle_Left
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/middle_left_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS, SIZE.y},
+ .position_offset
+ = POSITION_CORRECTION
+ + vec2 {-SIZE.x / 2 - THICKNESS_BANNER / 2 * MIDDLE_OFFSET_FACTOR_OFFSET - MIDDLE_OFFSET_OFFSET_ADDITION, THICKNESS_BANNER * 3 + SIZE.y / 2 - THICKNESS_BANNER / 2},
+ .world_space = false,
+ }
+ );
+
+ // Middle_Right
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/middle_right_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS, SIZE.y},
+ .position_offset
+ = POSITION_CORRECTION
+ + vec2 {SIZE.x / 2 + THICKNESS_BANNER / 2 * MIDDLE_OFFSET_FACTOR_OFFSET + MIDDLE_OFFSET_OFFSET_ADDITION, THICKNESS_BANNER * 3 + SIZE.y / 2 - THICKNESS_BANNER / 2},
+ .world_space = false,
+ }
+ );
+
+ // Bot_Middle
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/bot_middle_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 7,
+ .size
+ = {SIZE.x * MIDDLE_OFFSET_FACTOR_OFFSET * MIDDLE_OFFSET_FACTOR_MIDDLE_WIDTH
+ + data.width_middle_offset,
+ THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS},
+ .position_offset
+ = POSITION_CORRECTION + vec2 {0, THICKNESS_BANNER * 3 + SIZE.y + BOTTOM_OFFSET_Y},
+ .world_space = false,
+ }
+ );
+
+ // Bot_Left
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/bot_left_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size
+ = {THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS,
+ THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS},
+ .position_offset
+ = POSITION_CORRECTION
+ + vec2 {-SIZE.x / 2 - THICKNESS_BANNER / 2 - BOTTOM_OFFSET_X, THICKNESS_BANNER * 3 + SIZE.y + BOTTOM_OFFSET_Y},
+ .world_space = false,
+ }
+ );
+
+ // Bot_Right
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/bot_right_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size
+ = {THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS,
+ THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS},
+ .position_offset
+ = POSITION_CORRECTION
+ + vec2 {SIZE.x / 2 + THICKNESS_BANNER / 2 + BOTTOM_OFFSET_X, THICKNESS_BANNER * 3 + SIZE.y + BOTTOM_OFFSET_Y},
+ .world_space = false,
+ }
+ );
+}