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-rw-r--r--game/mainmenu/MainMenuScene.cpp98
1 files changed, 0 insertions, 98 deletions
diff --git a/game/mainmenu/MainMenuScene.cpp b/game/mainmenu/MainMenuScene.cpp
deleted file mode 100644
index f720ffc..0000000
--- a/game/mainmenu/MainMenuScene.cpp
+++ /dev/null
@@ -1,98 +0,0 @@
-
-#include "MainMenuScene.h"
-#include "ButtonSubScene.h"
-#include "TransitionStartScript.h"
-#include "api/BehaviorScript.h"
-#include "api/Camera.h"
-#include "../background/StartSubScene.h"
-#include "../background/HallwaySubScene.h"
-#include "MainMenuConfig.h"
-#include "api/GameObject.h"
-#include "api/Sprite.h"
-#include "manager/SaveManager.h"
-#include "../Config.h"
-
-using namespace crepe;
-using namespace std;
-
-void MainMenuScene::load_scene(){
- ButtonSubScene button;
-
- GameObject camera_object = this->new_object(MainMenuConfig::CAMERA_NAME);
- camera_object.add_component<Camera>(ivec2(990, 720), vec2(1100, 800),
- Camera::Data{
- .bg_color = Color::RED,
- });
- camera_object.add_component<BehaviorScript>().set_script<TransitionStartScript>();
-
-
- //Button menu
- GameObject menu_button = this->new_object(MainMenuConfig::MENU_BUTTON_NAME,MainMenuConfig::MENU_BUTTON_NAME,MainMenuConfig::MENU_OFFSET);
- menu_button.add_component<Sprite>(
- Asset("asset/ui/background.png"),
- Sprite::Data{
- .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+0,
- .size = {300,860},
- .position_offset = MainMenuConfig::MENU_OFFSET_BUTTON_BACKGROUND,
- });
-
- vec2 pos_btn = MainMenuConfig::MENU_OFFSET_BUTTON;
-
- //Preview btn
- button.create(*this,ButtonSubScene::Data{
- .text = "PREVIEW",
- .text_width = 200,
- .position = pos_btn,
- .script_type = ButtonSubScene::ScriptSelect::PREVIEW,
- });
-
- //Shop btn
- pos_btn.y += MainMenuConfig::MENU_BUTTON_SPACING + MainMenuConfig::LARGE_OVERLAY_SIZE.y;
- button.create(*this,ButtonSubScene::Data{
- .text = "SHOP",
- .text_offset = {-20,0},
- .text_width = 115,
- .icon_offset = {60,0},
- .icon_type = ButtonSubScene::IconSelect::SHOP,
- .position = pos_btn,
- .script_type = ButtonSubScene::ScriptSelect::SHOP,
- });
-
- //Start of map
- StartSubScene start;
- HallwaySubScene hallway;
- float begin_x = start.create(*this, MainMenuConfig::STARTMAP_OFFSET);
- begin_x = hallway.create(*this, begin_x, 1, Color::YELLOW);
-
-
- //INFO menu
- GameObject menu_info = this->new_object("MENU_INFO_BACKGROUND",MainMenuConfig::MENU_INFO_TAG,MainMenuConfig::MENU_OFFSET);
- menu_info.add_component<Sprite>(
- Asset("asset/ui/itemsButtonBlankDark.png"),
- Sprite::Data{
- .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+0,
- .size = {250,80},
- .position_offset = MainMenuConfig::MENU_OFFSET_INFO,
- .world_space = false,
- });
- SaveManager & savemgr = this->get_save_manager();
- string number = std::to_string(savemgr.get<int>(TOTAL_COINS_GAME,0).get());
- float amount_number = static_cast<float>(number.size());
- // savemgr.set(COIN_GAME_AMOUNT, amount);
- button.create(*this,ButtonSubScene::Data{
- .text = number,
- .text_offset = {-10-(amount_number-1)*10,0},
- .text_width = amount_number*20,
- .icon_offset = {60,0},
- .icon_type = ButtonSubScene::IconSelect::COINS,
- .position = MainMenuConfig::MENU_OFFSET_INFO,
- .script_type = ButtonSubScene::ScriptSelect::SHOP,
- .scale = 0.6,
- .worldspace = false,
- .color_side = false,
- .tag = MainMenuConfig::MENU_INFO_TAG,
- });
-
-}
-
-string MainMenuScene::get_name() const { return "mainmenu"; }