diff options
Diffstat (limited to 'game/mainmenu/MainMenuScene.cpp')
-rw-r--r-- | game/mainmenu/MainMenuScene.cpp | 98 |
1 files changed, 0 insertions, 98 deletions
diff --git a/game/mainmenu/MainMenuScene.cpp b/game/mainmenu/MainMenuScene.cpp deleted file mode 100644 index f720ffc..0000000 --- a/game/mainmenu/MainMenuScene.cpp +++ /dev/null @@ -1,98 +0,0 @@ - -#include "MainMenuScene.h" -#include "ButtonSubScene.h" -#include "TransitionStartScript.h" -#include "api/BehaviorScript.h" -#include "api/Camera.h" -#include "../background/StartSubScene.h" -#include "../background/HallwaySubScene.h" -#include "MainMenuConfig.h" -#include "api/GameObject.h" -#include "api/Sprite.h" -#include "manager/SaveManager.h" -#include "../Config.h" - -using namespace crepe; -using namespace std; - -void MainMenuScene::load_scene(){ - ButtonSubScene button; - - GameObject camera_object = this->new_object(MainMenuConfig::CAMERA_NAME); - camera_object.add_component<Camera>(ivec2(990, 720), vec2(1100, 800), - Camera::Data{ - .bg_color = Color::RED, - }); - camera_object.add_component<BehaviorScript>().set_script<TransitionStartScript>(); - - - //Button menu - GameObject menu_button = this->new_object(MainMenuConfig::MENU_BUTTON_NAME,MainMenuConfig::MENU_BUTTON_NAME,MainMenuConfig::MENU_OFFSET); - menu_button.add_component<Sprite>( - Asset("asset/ui/background.png"), - Sprite::Data{ - .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+0, - .size = {300,860}, - .position_offset = MainMenuConfig::MENU_OFFSET_BUTTON_BACKGROUND, - }); - - vec2 pos_btn = MainMenuConfig::MENU_OFFSET_BUTTON; - - //Preview btn - button.create(*this,ButtonSubScene::Data{ - .text = "PREVIEW", - .text_width = 200, - .position = pos_btn, - .script_type = ButtonSubScene::ScriptSelect::PREVIEW, - }); - - //Shop btn - pos_btn.y += MainMenuConfig::MENU_BUTTON_SPACING + MainMenuConfig::LARGE_OVERLAY_SIZE.y; - button.create(*this,ButtonSubScene::Data{ - .text = "SHOP", - .text_offset = {-20,0}, - .text_width = 115, - .icon_offset = {60,0}, - .icon_type = ButtonSubScene::IconSelect::SHOP, - .position = pos_btn, - .script_type = ButtonSubScene::ScriptSelect::SHOP, - }); - - //Start of map - StartSubScene start; - HallwaySubScene hallway; - float begin_x = start.create(*this, MainMenuConfig::STARTMAP_OFFSET); - begin_x = hallway.create(*this, begin_x, 1, Color::YELLOW); - - - //INFO menu - GameObject menu_info = this->new_object("MENU_INFO_BACKGROUND",MainMenuConfig::MENU_INFO_TAG,MainMenuConfig::MENU_OFFSET); - menu_info.add_component<Sprite>( - Asset("asset/ui/itemsButtonBlankDark.png"), - Sprite::Data{ - .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+0, - .size = {250,80}, - .position_offset = MainMenuConfig::MENU_OFFSET_INFO, - .world_space = false, - }); - SaveManager & savemgr = this->get_save_manager(); - string number = std::to_string(savemgr.get<int>(TOTAL_COINS_GAME,0).get()); - float amount_number = static_cast<float>(number.size()); - // savemgr.set(COIN_GAME_AMOUNT, amount); - button.create(*this,ButtonSubScene::Data{ - .text = number, - .text_offset = {-10-(amount_number-1)*10,0}, - .text_width = amount_number*20, - .icon_offset = {60,0}, - .icon_type = ButtonSubScene::IconSelect::COINS, - .position = MainMenuConfig::MENU_OFFSET_INFO, - .script_type = ButtonSubScene::ScriptSelect::SHOP, - .scale = 0.6, - .worldspace = false, - .color_side = false, - .tag = MainMenuConfig::MENU_INFO_TAG, - }); - -} - -string MainMenuScene::get_name() const { return "mainmenu"; } |