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-rw-r--r--game/hud/HudConfig.h28
-rw-r--r--game/hud/HudScript.cpp33
-rw-r--r--game/hud/HudScript.h12
-rw-r--r--game/hud/HudSubScene.cpp35
-rw-r--r--game/hud/HudSubScene.h8
5 files changed, 116 insertions, 0 deletions
diff --git a/game/hud/HudConfig.h b/game/hud/HudConfig.h
new file mode 100644
index 0000000..91e3bfa
--- /dev/null
+++ b/game/hud/HudConfig.h
@@ -0,0 +1,28 @@
+#pragma once
+#include "types.h"
+
+static constexpr crepe::vec2 TOP_LEFT = {-500,-380};
+static constexpr const char* HUD_DISTANCE = "hud_distance";
+static constexpr const char* HUD_BEST = "hud_best";
+static constexpr const char* HUD_COINS = "hud_coins";
+
+// Distance
+static constexpr const char* DISTANCE_PLACEHOLDER = "0000m";
+static constexpr const char* DISTANCE_UNIT = "m";
+static constexpr int DISTANCE_LENGTH = 5;
+static constexpr float DISTANCE_WIDTH = 60;
+static constexpr float STEP_SIZE_DISTANCE = 100;
+
+// BEST
+static constexpr const char* BEST = "BEST:";
+static constexpr int BEST_LENGTH = 5;
+static constexpr float BEST_WIDTH = 40;
+static constexpr crepe::vec2 BEST_OFFSET = {0,25};
+
+// COINS
+static constexpr const char* COINS = "0000";
+static constexpr int COINS_LENGTH = 4;
+static constexpr float COINS_WIDTH = 40;
+static constexpr crepe::vec2 COINS_OFFSET = {0,50};
+
+ \ No newline at end of file
diff --git a/game/hud/HudScript.cpp b/game/hud/HudScript.cpp
new file mode 100644
index 0000000..42ff118
--- /dev/null
+++ b/game/hud/HudScript.cpp
@@ -0,0 +1,33 @@
+#include "HudScript.h"
+#include "api/Text.h"
+#include "api/Transform.h"
+#include "manager/SaveManager.h"
+#include "../Config.h"
+#include "HudConfig.h"
+
+using namespace crepe;
+using namespace std;
+
+void HudScript::init() {
+ savemgr = &this->get_save_manager();
+ savemgr->set(TOTAL_COINS_RUN,0);
+ Text & txt = this->get_components_by_name<Text>(HUD_BEST).front();
+ string record = BEST+to_string(savemgr->get<int>(DISTANCE_GAME,0).get())+DISTANCE_UNIT;
+ txt.text = record;
+}
+
+void HudScript::frame_update(crepe::duration_t dt) {
+
+ // string number = std::to_string(savemgr->get<int>(DISTANCE_RUN,0).get());
+
+ // Distance
+ Text & txt_dt = this->get_components_by_name<Text>(HUD_DISTANCE).front();
+ Transform & tf = this->get_components_by_name<Transform>(PLAYER_NAME).front();
+ string distance = to_string(static_cast<int>(tf.position.x/STEP_SIZE_DISTANCE)) + DISTANCE_UNIT;
+ txt_dt.text = distance;
+
+ // Coins
+ Text & txt_co = this->get_components_by_name<Text>(HUD_COINS).front();
+ string amount_of_coins = to_string(savemgr->get<int>(TOTAL_COINS_RUN,0).get());
+ txt_co.text = amount_of_coins;
+}
diff --git a/game/hud/HudScript.h b/game/hud/HudScript.h
new file mode 100644
index 0000000..aa92582
--- /dev/null
+++ b/game/hud/HudScript.h
@@ -0,0 +1,12 @@
+#pragma once
+
+#include "api/Script.h"
+#include "manager/SaveManager.h"
+
+class HudScript : public crepe::Script {
+public:
+ void init() override;
+ void frame_update(crepe::duration_t dt) override;
+private:
+ crepe::SaveManager* savemgr;
+};
diff --git a/game/hud/HudSubScene.cpp b/game/hud/HudSubScene.cpp
new file mode 100644
index 0000000..e76623d
--- /dev/null
+++ b/game/hud/HudSubScene.cpp
@@ -0,0 +1,35 @@
+#include "HudSubScene.h"
+#include "api/GameObject.h"
+#include "api/Text.h"
+#include "../Config.h"
+#include "HudConfig.h"
+
+using namespace crepe;
+using namespace std;
+
+void HudSubScene::create(Scene & scn){
+
+ // Distance
+ GameObject hud_dis = scn.new_object(HUD_DISTANCE);
+ crepe::vec2 size_distance = {DISTANCE_WIDTH,(DISTANCE_WIDTH/DISTANCE_LENGTH)*2};
+ hud_dis.add_component<Text>(size_distance, FONT,Text::Data{
+ .world_space = false,
+ .text_color = Color::WHITE,
+ }, TOP_LEFT+FONTOFFSET, DISTANCE_PLACEHOLDER);
+
+ // Best
+ GameObject hud_best = scn.new_object(HUD_BEST);
+ crepe::vec2 size_best = {BEST_WIDTH,(BEST_WIDTH/BEST_LENGTH)*2};
+ hud_best.add_component<Text>(size_best, FONT,Text::Data{
+ .world_space = false,
+ .text_color = Color::WHITE,
+ }, TOP_LEFT+FONTOFFSET+BEST_OFFSET, BEST);
+
+ // Coins
+ GameObject hud_coin = scn.new_object(HUD_COINS);
+ crepe::vec2 size = {COINS_WIDTH,(COINS_WIDTH/COINS_LENGTH)*2};
+ hud_coin.add_component<Text>(size, FONT,Text::Data{
+ .world_space = false,
+ .text_color = Color::WHITE,
+ }, TOP_LEFT+FONTOFFSET+COINS_OFFSET, COINS);
+}
diff --git a/game/hud/HudSubScene.h b/game/hud/HudSubScene.h
new file mode 100644
index 0000000..711a34d
--- /dev/null
+++ b/game/hud/HudSubScene.h
@@ -0,0 +1,8 @@
+#pragma once
+
+#include "api/Scene.h"
+class HudSubScene
+{
+public:
+ void create(crepe::Scene & scn);
+};