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-rw-r--r--game/hud/HudConfig.h33
1 files changed, 33 insertions, 0 deletions
diff --git a/game/hud/HudConfig.h b/game/hud/HudConfig.h
new file mode 100644
index 0000000..facc298
--- /dev/null
+++ b/game/hud/HudConfig.h
@@ -0,0 +1,33 @@
+#pragma once
+#include <crepe/types.h>
+
+static constexpr crepe::vec2 TOP_LEFT = {-530, -230};
+static constexpr const char * HUD_DISTANCE = "hud_distance";
+static constexpr const char * HUD_BEST = "hud_best";
+static constexpr const char * HUD_COINS = "hud_coins";
+static constexpr const char * HUD_FPS = "hud_fps";
+
+// Distance
+static constexpr const char * DISTANCE_PLACEHOLDER = "0000m";
+static constexpr const char * DISTANCE_UNIT = "m";
+static constexpr int DISTANCE_LENGTH = 5;
+static constexpr float DISTANCE_CHAR_WIDTH = 12;
+static constexpr float STEP_SIZE_DISTANCE = 100;
+
+// BEST
+static constexpr const char * BEST = "BEST:";
+static constexpr int BEST_LENGTH = 5;
+static constexpr float BEST_CHAR_WIDTH = 10;
+static constexpr crepe::vec2 BEST_OFFSET = {0, 25};
+
+// COINS
+static constexpr const char * COINS = "0000";
+static constexpr int COINS_LENGTH = 4;
+static constexpr float COINS_CHAR_WIDTH = 10;
+static constexpr crepe::vec2 COINS_OFFSET = {0, 50};
+
+// FPS
+static constexpr const char * FPS = "00";
+static constexpr int FPS_LENGTH = 2;
+static constexpr float FPS_CHAR_WIDTH = 10;
+static constexpr crepe::vec2 FPS_OFFSET = {1030, 0};