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Diffstat (limited to 'game/enemy/EnemySubScene.cpp')
-rw-r--r--game/enemy/EnemySubScene.cpp29
1 files changed, 3 insertions, 26 deletions
diff --git a/game/enemy/EnemySubScene.cpp b/game/enemy/EnemySubScene.cpp
index fe9fd63..8224e2f 100644
--- a/game/enemy/EnemySubScene.cpp
+++ b/game/enemy/EnemySubScene.cpp
@@ -52,7 +52,7 @@ int EnemySubScene::create(Scene & scn, int enemy_counter) {
.looping = false,
}
);
- enemy_body_sprite.active = false;
+ enemy_body_sprite.active = true;
body_animator.pause();
body_animator.active = true;
enemy.add_component<BoxCollider>(vec2(40, 60), vec2(-20, 0));
@@ -74,30 +74,6 @@ int EnemySubScene::create(Scene & scn, int enemy_counter) {
.looping = true,
}
);
- // tanky body
- Asset tank_body_asset {"asset/workers/workerFatBody.png"};
- enemy.add_component<BoxCollider>(vec2(50, 50));
- Sprite & tank_body_sprite = enemy.add_component<Sprite>(
- tank_body_asset,
- Sprite::Data {
- .flip = {true, false},
- .sorting_in_layer = SORT_IN_LAY_WORKERS_FRONT,
- .order_in_layer = 0,
- .size = vec2(0, 50),
- }
- );
- tank_body_sprite.active = true;
- Animator & tank_animator = enemy.add_component<Animator>(
- tank_body_sprite, ivec2(32, 32), uvec2(4, 8),
- Animator::Data {
- .fps = 5,
- .col = 1,
- .row = 0,
- .looping = false,
- }
- );
- tank_animator.pause();
- tank_animator.active = true;
//jetpack
enemy.add_component<CircleCollider>(25, vec2(0, -20));
@@ -135,8 +111,9 @@ int EnemySubScene::create(Scene & scn, int enemy_counter) {
enemy.add_component<AudioSource>(Asset("asset/sfx/bike_gun_2.ogg")).volume = 0.1;
AI & ai_component = enemy.add_component<AI>(3000);
ai_component.path_follow_on();
+ ai_component.active = false;
BehaviorScript & enemy_script
= enemy.add_component<BehaviorScript>().set_script<EnemyScript>();
- enemy_script.active = false;
+ //enemy_script.active = false;
return enemy_counter;
}