diff options
Diffstat (limited to 'game/coins/CoinScript.cpp')
-rw-r--r-- | game/coins/CoinScript.cpp | 68 |
1 files changed, 55 insertions, 13 deletions
diff --git a/game/coins/CoinScript.cpp b/game/coins/CoinScript.cpp index 5d4e8fe..514f4de 100644 --- a/game/coins/CoinScript.cpp +++ b/game/coins/CoinScript.cpp @@ -1,29 +1,71 @@ #include "CoinScript.h" -#include "api/CircleCollider.h" -#include "api/Sprite.h" + #include "manager/SaveManager.h" + #include "../Config.h" -#include "../Events.h" +#include "../hud/HudScript.h" + +#include <crepe/api/Animator.h> +#include <crepe/api/AudioSource.h> +#include <crepe/api/CircleCollider.h> +#include <crepe/api/Sprite.h> using namespace crepe; using namespace std; -bool CoinScript::on_collision(const CollisionEvent & collisionData){ - if(collisionData.info.other.metadata.tag != "coin") return true; - this->get_components_by_name<Sprite>("").front().get().active = false; - this->get_components_by_name<CircleCollider>("").front().get().active = false; +bool CoinScript::on_collision(const CollisionEvent & collisionData) { + if (collisionData.info.other.metadata.tag != "coin") return false; + if (!this->get_components_by_name<Sprite>(collisionData.info.other.metadata.name) + .front() + .get() + .active) + return false; + this->get_components_by_name<Sprite>(collisionData.info.other.metadata.name) + .front() + .get() + .active + = false; + this->get_components_by_name<CircleCollider>(collisionData.info.other.metadata.name) + .front() + .get() + .active + = false; this->amount++; - return true; + + AudioSource & audio = this->get_components_by_id<AudioSource>( + collisionData.info.other.metadata.game_object_id + ) + .front(); + audio.play(); + + this->get_components_by_name<Sprite>(collisionData.info.other.metadata.name) + .back() + .get() + .active + = true; + this->get_components_by_name<Animator>(collisionData.info.other.metadata.name) + .back() + .get() + .active + = true; + + return false; +} + +void CoinScript::init() { + this->subscribe<CollisionEvent>([this](const CollisionEvent & ev) -> bool { + return this->on_collision(ev); + }); } -void CoinScript::init(){ - this->subscribe<CollisionEvent>([this](const CollisionEvent & ev) -> bool { return this->on_collision(ev); }); - this->subscribe<EndGameEvent>([this](const EndGameEvent e)-> bool { return this->save(); }); +void CoinScript::fixed_update(crepe::duration_t dt) { + this->trigger_event(GetCoinEvent { + .amount_of_coins = this->amount, + }); } -bool CoinScript::save(){ +bool CoinScript::save() { SaveManager & savemgr = this->get_save_manager(); savemgr.set(TOTAL_COINS_RUN, this->amount); - this->amount = 0; return false; } |