diff options
Diffstat (limited to 'game/background')
-rw-r--r-- | game/background/AquariumSubScene.cpp | 69 | ||||
-rw-r--r-- | game/background/AquariumSubScene.h | 7 |
2 files changed, 69 insertions, 7 deletions
diff --git a/game/background/AquariumSubScene.cpp b/game/background/AquariumSubScene.cpp index 99466e3..2a07daf 100644 --- a/game/background/AquariumSubScene.cpp +++ b/game/background/AquariumSubScene.cpp @@ -4,6 +4,7 @@ #include <crepe/api/Animator.h> #include <crepe/api/GameObject.h> +#include <crepe/api/ParticleEmitter.h> #include <crepe/api/Scene.h> #include <crepe/api/Sprite.h> #include <crepe/types.h> @@ -41,6 +42,9 @@ float AquariumSubScene::create(Scene & scn, float begin_x) { begin_x += 400; this->add_background(scn, begin_x - 200); + this->add_bubbles(aquarium_middle_1, vec2(-400, 300), 2, 0.7f); + this->add_bubbles(aquarium_middle_1, vec2(-100, 300), 4, 1.0f); + this->add_bubbles(aquarium_middle_1, vec2(500, 300), 4, 0.9f); GameObject aquarium_middle_2 = scn.new_object("aquarium_middle", "background_aqua", vec2(begin_x, 0)); @@ -55,6 +59,8 @@ float AquariumSubScene::create(Scene & scn, float begin_x) { ); begin_x += 400; + this->add_bubbles(aquarium_middle_2, vec2(300, 300), 2, 0.6f); + GameObject aquarium_middle_3 = scn.new_object("aquarium_middle", "background_aqua", vec2(begin_x, 0)); Asset aquarium_middle_3_asset {"asset/background/aquarium/glassTubeFG_3_TVOS.png"}; @@ -84,6 +90,8 @@ float AquariumSubScene::create(Scene & scn, float begin_x) { begin_x += 600; this->add_background(scn, begin_x); + this->add_bubbles(aquarium_middle_4, vec2(175, 300), 4, 1.0f); + this->add_bubbles(aquarium_middle_4, vec2(200, 300), 4, 0.7f); GameObject aquarium_end = scn.new_object("aquarium_end", "background_aqua", vec2(begin_x, 0)); @@ -108,7 +116,7 @@ void AquariumSubScene::add_background(Scene & scn, float begin_x) { bg_1_1_asset, Sprite::Data { .sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND, - .order_in_layer = 2, + .order_in_layer = 5, .size = vec2(0, 400), .position_offset = vec2(-200, 100), } @@ -118,7 +126,7 @@ void AquariumSubScene::add_background(Scene & scn, float begin_x) { bg_1_2_asset, Sprite::Data { .sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND, - .order_in_layer = 2, + .order_in_layer = 5, .size = vec2(0, 400), .position_offset = vec2(200, 100), } @@ -129,7 +137,7 @@ void AquariumSubScene::add_background(Scene & scn, float begin_x) { bg_2_1_asset, Sprite::Data { .sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND, - .order_in_layer = 1, + .order_in_layer = 3, .size = vec2(0, 400), .position_offset = vec2(200, -50), } @@ -139,7 +147,7 @@ void AquariumSubScene::add_background(Scene & scn, float begin_x) { bg_2_2_asset, Sprite::Data { .sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND, - .order_in_layer = 1, + .order_in_layer = 3, .size = vec2(0, 400), .position_offset = vec2(-200, -50), } @@ -150,7 +158,7 @@ void AquariumSubScene::add_background(Scene & scn, float begin_x) { bg_3_1_asset, Sprite::Data { .sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND, - .order_in_layer = 0, + .order_in_layer = 1, .size = vec2(0, 400), .position_offset = vec2(200, -200), } @@ -160,9 +168,58 @@ void AquariumSubScene::add_background(Scene & scn, float begin_x) { bg_3_2_asset, Sprite::Data { .sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND, - .order_in_layer = 0, + .order_in_layer = 1, .size = vec2(0, 400), .position_offset = vec2(-200, -200), } ); } + +void AquariumSubScene::add_bubbles( + GameObject & obj, vec2 offset, int order_in_layer, float scale +) { + Sprite & sprite = obj.add_component<Sprite>( + Asset {"asset/background/aquarium/bubble.png"}, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND, + .order_in_layer = order_in_layer, + .size = vec2(0, 12.5), + .scale_offset = scale, + } + ); + obj.add_component<ParticleEmitter>( + sprite, + ParticleEmitter::Data { + .offset = offset, + .max_particles = 20, + .emission_rate = 1.2, + .min_speed = 50, + .max_speed = 100, + .min_angle = 265, + .max_angle = 275, + .force_over_time = vec2(0, -50), + } + ); + Sprite & sprite_small = obj.add_component<Sprite>( + Asset {"asset/background/aquarium/bubble.png"}, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND, + .order_in_layer = order_in_layer, + .size = vec2(0, 7.5), + .scale_offset = scale, + } + ); + obj.add_component<ParticleEmitter>( + sprite_small, + ParticleEmitter::Data { + .offset = offset, + .max_particles = 20, + .emission_rate = 0.8, + .min_speed = 50, + .max_speed = 100, + .min_angle = 265, + .max_angle = 275, + .force_over_time = vec2(0, -50), + } + ); +} diff --git a/game/background/AquariumSubScene.h b/game/background/AquariumSubScene.h index 2a188bc..9dbb04e 100644 --- a/game/background/AquariumSubScene.h +++ b/game/background/AquariumSubScene.h @@ -1,8 +1,11 @@ #pragma once +#include <crepe/types.h> + namespace crepe { class Scene; -} +class GameObject; +} // namespace crepe class AquariumSubScene { public: @@ -10,4 +13,6 @@ public: private: void add_background(crepe::Scene & scn, float begin_x); + void + add_bubbles(crepe::GameObject & obj, crepe::vec2 offset, int order_in_layer, float scale); }; |