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-rw-r--r--game/PlayerSubScene.cpp76
1 files changed, 0 insertions, 76 deletions
diff --git a/game/PlayerSubScene.cpp b/game/PlayerSubScene.cpp
deleted file mode 100644
index 00b7810..0000000
--- a/game/PlayerSubScene.cpp
+++ /dev/null
@@ -1,76 +0,0 @@
-#include "PlayerSubScene.h"
-#include "Config.h"
-#include "PlayerScript.h"
-
-#include <crepe/api/Animator.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/api/Scene.h>
-#include <crepe/api/Script.h>
-#include <crepe/api/Sprite.h>
-
-using namespace crepe;
-using namespace std;
-
-PlayerSubScene::PlayerSubScene(Scene & scn) {
- GameObject player = scn.new_object("player", "player", vec2(-100, 200));
- Asset player_body_asset {"asset/barry/defaultBody.png"};
- Sprite & player_body_sprite = player.add_component<Sprite>(
- player_body_asset,
- Sprite::Data {
- .sorting_in_layer = SORT_IN_LAY_PLAYER,
- .order_in_layer = 0,
- .size = vec2(0, 50),
- }
- );
- player.add_component<Animator>(
- player_body_sprite, ivec2(32, 32), uvec2(4, 8),
- Animator::Data {
- .fps = 5,
- .looping = true,
- }
- );
- Asset player_head_asset {"asset/barry/defaultHead.png"};
- Sprite & player_head_sprite = player.add_component<Sprite>(
- player_head_asset,
- Sprite::Data {
- .sorting_in_layer = SORT_IN_LAY_PLAYER,
- .order_in_layer = 1,
- .size = vec2(0, 50),
- .position_offset = vec2(0, -20),
- }
- );
- player.add_component<Animator>(
- player_head_sprite, ivec2(32, 32), uvec2(4, 8),
- Animator::Data {
- .fps = 5,
- .looping = true,
- }
- );
- Asset player_jetpack_asset {"asset/barry/jetpackDefault.png"};
- Sprite & player_jetpack_sprite = player.add_component<Sprite>(
- player_jetpack_asset,
- Sprite::Data {
- .sorting_in_layer = SORT_IN_LAY_PLAYER,
- .order_in_layer = 2,
- .size = vec2(0, 60),
- .position_offset = vec2(-20, 0),
- }
- );
- player_jetpack_sprite.active = false;
- player.add_component<Animator>(
- player_jetpack_sprite, ivec2(32, 44), uvec2(4, 4),
- Animator::Data {
- .fps = 5,
- .looping = true,
- }
- );
- player.add_component<Rigidbody>(Rigidbody::Data {
- .gravity_scale = 20,
- .body_type = Rigidbody::BodyType::DYNAMIC,
- .linear_velocity = vec2(100, 0),
- .collision_layers = {COLL_LAY_BOT_TOP},
- .collision_layer = COLL_LAY_PLAYER,
- });
- player.add_component<BoxCollider>(vec2(50, 50));
- player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false;
-}