diff options
Diffstat (limited to 'game/PlayerSubScene.cpp')
-rw-r--r-- | game/PlayerSubScene.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/game/PlayerSubScene.cpp b/game/PlayerSubScene.cpp index 4f4ba9f..01a383a 100644 --- a/game/PlayerSubScene.cpp +++ b/game/PlayerSubScene.cpp @@ -12,7 +12,7 @@ using namespace std; PlayerSubScene::PlayerSubScene(Scene & scn) { GameObject player = scn.new_object("player", "player", vec2(-100, 200)); - Asset player_body_asset{"asset/jetpack_joyride/barry/defaultBody.png"}; + Asset player_body_asset{"asset/barry/defaultBody.png"}; Sprite & player_body_sprite = player.add_component<Sprite>(player_body_asset, Sprite::Data{ .sorting_in_layer = 10, @@ -24,7 +24,7 @@ PlayerSubScene::PlayerSubScene(Scene & scn) { .fps = 5, .looping = true, }); - Asset player_head_asset{"asset/jetpack_joyride/barry/defaultHead.png"}; + Asset player_head_asset{"asset/barry/defaultHead.png"}; Sprite & player_head_sprite = player.add_component<Sprite>(player_head_asset, Sprite::Data{ .sorting_in_layer = 10, @@ -37,7 +37,7 @@ PlayerSubScene::PlayerSubScene(Scene & scn) { .fps = 5, .looping = true, }); - Asset player_jetpack_asset{"asset/jetpack_joyride/barry/jetpackDefault.png"}; + Asset player_jetpack_asset{"asset/barry/jetpackDefault.png"}; Sprite & player_jetpack_sprite = player.add_component<Sprite>( player_jetpack_asset, Sprite::Data{ .sorting_in_layer = 10, |