diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-20 12:57:17 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-20 12:57:17 +0100 |
commit | 0ba89eff9283d5f9f59fa763a19f4616f1c66d74 (patch) | |
tree | 806393e53742896fa5fbe39926b7aa406ef37bfe /game/PlayerSubScene.cpp | |
parent | 6570bf598a3b3768fe34827529df5ea0b4b26f0e (diff) |
finish moving game
Diffstat (limited to 'game/PlayerSubScene.cpp')
-rw-r--r-- | game/PlayerSubScene.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/game/PlayerSubScene.cpp b/game/PlayerSubScene.cpp index 4f4ba9f..01a383a 100644 --- a/game/PlayerSubScene.cpp +++ b/game/PlayerSubScene.cpp @@ -12,7 +12,7 @@ using namespace std; PlayerSubScene::PlayerSubScene(Scene & scn) { GameObject player = scn.new_object("player", "player", vec2(-100, 200)); - Asset player_body_asset{"asset/jetpack_joyride/barry/defaultBody.png"}; + Asset player_body_asset{"asset/barry/defaultBody.png"}; Sprite & player_body_sprite = player.add_component<Sprite>(player_body_asset, Sprite::Data{ .sorting_in_layer = 10, @@ -24,7 +24,7 @@ PlayerSubScene::PlayerSubScene(Scene & scn) { .fps = 5, .looping = true, }); - Asset player_head_asset{"asset/jetpack_joyride/barry/defaultHead.png"}; + Asset player_head_asset{"asset/barry/defaultHead.png"}; Sprite & player_head_sprite = player.add_component<Sprite>(player_head_asset, Sprite::Data{ .sorting_in_layer = 10, @@ -37,7 +37,7 @@ PlayerSubScene::PlayerSubScene(Scene & scn) { .fps = 5, .looping = true, }); - Asset player_jetpack_asset{"asset/jetpack_joyride/barry/jetpackDefault.png"}; + Asset player_jetpack_asset{"asset/barry/jetpackDefault.png"}; Sprite & player_jetpack_sprite = player.add_component<Sprite>( player_jetpack_asset, Sprite::Data{ .sorting_in_layer = 10, |