diff options
Diffstat (limited to 'game/GameScene.cpp')
-rw-r--r-- | game/GameScene.cpp | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp index 383d96c..7c2166d 100644 --- a/game/GameScene.cpp +++ b/game/GameScene.cpp @@ -16,7 +16,8 @@ #include "enemy/EnemyPool.h" #include "enemy/EnemySubScene.h" #include "enemy/EnemyBulletPool.h" -#include "enemy/BattleScript.h"#include "workers/WorkersSubScene.h" +#include "enemy/BattleScript.h" +#include "workers/WorkersSubScene.h" #include <cmath> #include <crepe/api/Animator.h> @@ -53,7 +54,7 @@ void GameScene::load_scene() { camera.add_component<BehaviorScript>().set_script<CoinSystemScript>(); camera.add_component<BehaviorScript>().set_script<HudScript>(); camera.add_component<BehaviorScript>().set_script<SpeedScript>(); - + camera.add_component<BehaviorScript>().set_script<BattleScript>(); camera.add_component<Rigidbody>(Rigidbody::Data {}); AI& enemy_path_1 = camera.add_component<AI>(400); enemy_path_1.make_oval_path(100, 100, camera.transform.position, 1.5708, true); @@ -96,7 +97,12 @@ void GameScene::load_scene() { //create coin pool CoinPoolSubScene coin_system; coin_system.create_coins(*this); - + EnemyBulletPool enemy_bullet_pool; + enemy_bullet_pool.create_bullets(*this); + PlayerBulletPool player_bullet_pool; + player_bullet_pool.create_bullets(*this); + EnemyPool enemy_pool; + enemy_pool.create_enemies(*this); HudSubScene hud; hud.create(*this); GameObject background_music = new_object("background_music", "audio", vec2(0, 0)); |