diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-08 12:17:30 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-08 12:17:30 +0100 |
commit | 1a5744a3285a5ba5132fb4f6f031c27df1b64d33 (patch) | |
tree | e1a893eadc08da75910cd4a4e4608959bffde1b7 /game/GameScene.cpp | |
parent | 49f0f0a24c1557a90530e0d2e0160e221644728a (diff) |
enemy death working
Diffstat (limited to 'game/GameScene.cpp')
-rw-r--r-- | game/GameScene.cpp | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp index 383d96c..7c2166d 100644 --- a/game/GameScene.cpp +++ b/game/GameScene.cpp @@ -16,7 +16,8 @@ #include "enemy/EnemyPool.h" #include "enemy/EnemySubScene.h" #include "enemy/EnemyBulletPool.h" -#include "enemy/BattleScript.h"#include "workers/WorkersSubScene.h" +#include "enemy/BattleScript.h" +#include "workers/WorkersSubScene.h" #include <cmath> #include <crepe/api/Animator.h> @@ -53,7 +54,7 @@ void GameScene::load_scene() { camera.add_component<BehaviorScript>().set_script<CoinSystemScript>(); camera.add_component<BehaviorScript>().set_script<HudScript>(); camera.add_component<BehaviorScript>().set_script<SpeedScript>(); - + camera.add_component<BehaviorScript>().set_script<BattleScript>(); camera.add_component<Rigidbody>(Rigidbody::Data {}); AI& enemy_path_1 = camera.add_component<AI>(400); enemy_path_1.make_oval_path(100, 100, camera.transform.position, 1.5708, true); @@ -96,7 +97,12 @@ void GameScene::load_scene() { //create coin pool CoinPoolSubScene coin_system; coin_system.create_coins(*this); - + EnemyBulletPool enemy_bullet_pool; + enemy_bullet_pool.create_bullets(*this); + PlayerBulletPool player_bullet_pool; + player_bullet_pool.create_bullets(*this); + EnemyPool enemy_pool; + enemy_pool.create_enemies(*this); HudSubScene hud; hud.create(*this); GameObject background_music = new_object("background_music", "audio", vec2(0, 0)); |