diff options
Diffstat (limited to 'game/GameScene.cpp')
-rw-r--r-- | game/GameScene.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp index 9376eab..f2471fc 100644 --- a/game/GameScene.cpp +++ b/game/GameScene.cpp @@ -10,7 +10,10 @@ #include "hud/HudSubScene.h" #include "hud/SpeedScript.h" #include "menus/endgame/EndGameSubScene.h" +#include "missile/MissilePool.h" +#include "missile/SpawnEvent.h" #include "player/PlayerSubScene.h" +#include "scheduler/ObjectsScheduler.h" #include "workers/WorkersSubScene.h" #include <cmath> @@ -47,11 +50,15 @@ void GameScene::load_scene() { camera.add_component<BehaviorScript>().set_script<CoinSystemScript>(); camera.add_component<BehaviorScript>().set_script<HudScript>(); camera.add_component<BehaviorScript>().set_script<SpeedScript>(); + camera.add_component<BehaviorScript>().set_script<ObjectsScheduler>(); + camera.add_component<BehaviorScript>().set_script<MissileSpawnEventHandler>(); camera.add_component<Rigidbody>(Rigidbody::Data {}); PlayerSubScene player(*this); + MissilePool missile_pool(*this); + WorkersSubScene workers(*this); GameObject floor = new_object("floor", "game_world", vec2(0, 325)); |