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-rw-r--r--game/ForestParallaxScript.cpp28
1 files changed, 28 insertions, 0 deletions
diff --git a/game/ForestParallaxScript.cpp b/game/ForestParallaxScript.cpp
new file mode 100644
index 0000000..27e30eb
--- /dev/null
+++ b/game/ForestParallaxScript.cpp
@@ -0,0 +1,28 @@
+#include "ForestParallaxScript.h"
+
+using namespace crepe;
+using namespace std;
+
+ForestParallaxScript::ForestParallaxScript(float begin_x, float end_x,
+ std::string unique_bg_name)
+ : begin_x(begin_x),
+ end_x(end_x),
+ name(unique_bg_name) {}
+
+void ForestParallaxScript::fixed_update(crepe::duration_t dt) {
+ RefVector<Transform> vec_2
+ = this->get_components_by_name<Transform>("forest_bg_2_" + name);
+ RefVector<Transform> vec_3
+ = this->get_components_by_name<Transform>("forest_bg_3_" + name);
+
+ for (Transform & t : vec_2) {
+ if (t.position.x > end_x - 400) {
+ t.position.x = begin_x - 400;
+ }
+ }
+ for (Transform & t : vec_3) {
+ if (t.position.x > end_x - 400) {
+ t.position.x = begin_x - 400;
+ }
+ }
+}