aboutsummaryrefslogtreecommitdiff
path: root/game/Config.h
diff options
context:
space:
mode:
Diffstat (limited to 'game/Config.h')
-rw-r--r--game/Config.h60
1 files changed, 60 insertions, 0 deletions
diff --git a/game/Config.h b/game/Config.h
new file mode 100644
index 0000000..d2b5fc4
--- /dev/null
+++ b/game/Config.h
@@ -0,0 +1,60 @@
+#pragma once
+
+#include "types.h"
+
+static constexpr int SORT_IN_LAY_BACK_BACKGROUND = 3; // For all scenes
+static constexpr int SORT_IN_LAY_BACKGROUND = 4; // For all scenes
+static constexpr int SORT_IN_LAY_FORE_BACKGROUND = 5; // For all scenes
+static constexpr int SORT_IN_LAY_PARTICLES_BACKGROUND = 6; // For all scenes
+static constexpr int SORT_IN_LAY_COINS = 7; // Only for GameScene
+static constexpr int SORT_IN_LAY_OBSTACLES = 8; // Only for GameScene
+static constexpr int SORT_IN_LAY_WORKERS_BACK = 9; // Only for GameScene
+static constexpr int SORT_IN_LAY_PLAYER = 10; // Only for GameScene
+static constexpr int SORT_IN_LAY_WORKERS_FRONT = 12; // Only for GameScene
+static constexpr int SORT_IN_LAY_PARTICLES_FOREGROUND = 15; // Only for GameScene
+
+static constexpr int COLL_LAY_BOT_TOP = 1; // Only for GameScene
+static constexpr int COLL_LAY_BOT_LOW = 2; // Only for GameScene
+static constexpr int COLL_LAY_BOT_HIGH = 3; // Only for GameScene
+static constexpr int COLL_LAY_PLAYER = 4; // Only for GameScene
+static constexpr int COLL_LAY_WALL_FRAGS = 5; // Only for GameScene
+static constexpr int COLL_LAY_ZAPPER = 6; // Only for GameScene
+static constexpr int COLL_LAY_LASER = 7; // Only for GameScene
+static constexpr int COLL_LAY_MISSILE = 8; // Only for GameScene
+static constexpr int COLL_LAY_BULLET = 9; // Only for GameScene
+static constexpr int COLL_LAY_ENEMY = 10; // Only for GameScene
+static constexpr int COLL_LAY_PLAYER_BULLET = 11; // Only for GameScene
+
+static constexpr float GAME_HEIGHT = 800; // In game units
+static constexpr float HALLWAY_HEIGHT = 450; // In game units
+
+static constexpr float VIEWPORT_X = 1100; // In game units
+// 'GAME_HEIGHT' (below) should be replaced by '500' when game development is finished
+static constexpr float VIEWPORT_Y = 500; // In game units
+
+// Font settings
+static constexpr const char * FONT = "Jetpackia";
+static constexpr crepe::vec2 FONTOFFSET = {0, 0};
+
+// Amount of coins in game
+static constexpr const char * TOTAL_COINS_GAME = "total_coins_game";
+
+// Amount of coins in current run
+static constexpr const char * TOTAL_COINS_RUN = "total_coins_run";
+
+// Distance
+static constexpr const char * DISTANCE_GAME = "distance_game";
+static constexpr const char * DISTANCE_RUN = "distance_run";
+
+// Player config
+static constexpr const char * PLAYER_NAME = "player";
+static constexpr int PLAYER_SPEED = 7500; // In game units
+static constexpr float PLAYER_GRAVITY_SCALE = 2.2; // factor
+static constexpr float PLAYER_HELP_KICK_SCALE = 0.2; // factor
+static constexpr float PLAYER_HELP_KICK_MAX = 0.3; // factor
+
+static constexpr const char * CAMERA_NAME = "camera";
+// Jetpack particles
+static constexpr const char * JETPACK_PARTICLES = "jetpack_particles";
+
+static constexpr bool DISABLE_REPLAY = false;