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-rw-r--r--game/Config.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/game/Config.h b/game/Config.h
index 81dd7ea..c09a965 100644
--- a/game/Config.h
+++ b/game/Config.h
@@ -5,6 +5,7 @@ static constexpr int SORT_IN_LAY_BACK_BACKGROUND = 3; // For all scenes
static constexpr int SORT_IN_LAY_BACKGROUND = 4; // For all scenes
static constexpr int SORT_IN_LAY_FORE_BACKGROUND = 5; // For all scenes
static constexpr int SORT_IN_LAY_PARTICLES_BACKGROUND = 6; // For all scenes
+static constexpr int SORT_IN_LAY_COINS = 7; // Only for GameScene
static constexpr int SORT_IN_LAY_OBSTACLES = 8; // Only for GameScene
static constexpr int SORT_IN_LAY_PLAYER = 10; // Only for GameScene
static constexpr int SORT_IN_LAY_PARTICLES_FOREGROUND = 15; // Only for GameScene
@@ -22,14 +23,12 @@ static constexpr int GAME_HEIGHT = 800; // In game units
static constexpr int VIEWPORT_X = 1100; // In game units
// 'GAME_HEIGHT' (below) should be replaced by '500' when game development is finished
-static constexpr int VIEWPORT_Y = GAME_HEIGHT; // In game units
+static constexpr int VIEWPORT_Y = 500; // In game units
// Font settings
static constexpr const char* FONT = "Jetpackia";
static constexpr crepe::vec2 FONTOFFSET = {0,0};
-// Save data
-
// Amount of coins in game
static constexpr const char* TOTAL_COINS_GAME = "total_coins_game";
@@ -40,7 +39,7 @@ static constexpr const char* TOTAL_COINS_RUN = "total_coins_run";
static constexpr const char* DISTANCE_GAME = "distance_game";
static constexpr const char* DISTANCE_RUN = "distance_run";
-// Global tags and names
+// Player config
static constexpr const char* PLAYER_NAME = "player";
static constexpr int PLAYER_SPEED = 7500; // In game units
static constexpr int PLAYER_GRAVITY_SCALE = 60; // In game units