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-rw-r--r--game/CMakeLists.txt121
1 files changed, 109 insertions, 12 deletions
diff --git a/game/CMakeLists.txt b/game/CMakeLists.txt
index dc55523..a94beca 100644
--- a/game/CMakeLists.txt
+++ b/game/CMakeLists.txt
@@ -3,25 +3,122 @@ cmake_minimum_required(VERSION 3.28)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_EXPORT_COMPILE_COMMANDS 1)
-set(CMAKE_BUILD_TYPE Debug)
-
+set(CMAKE_BUILD_TYPE Release)
project(game C CXX)
add_subdirectory(../src crepe)
-add_executable(main
- AquariumSubScene.cpp
- BackgroundSubScene.cpp
- ForestParallaxScript.cpp
- ForestSubScene.cpp
+
+add_executable(main)
+
+target_sources(main PUBLIC
+ # enemy
+ enemy/BattleScript.cpp
+ enemy/EnemyPool.cpp
+ enemy/EnemyBulletScript.cpp
+ enemy/EnemyBulletSubScene.cpp
+ enemy/EnemyBulletPool.cpp
+ enemy/EnemySubScene.cpp
+ enemy/EnemyScript.cpp
+
+ #background
+ background/AquariumSubScene.cpp
+ background/AquariumScript.cpp
+ background/BackgroundSubScene.cpp
+ background/ForestParallaxScript.cpp
+ background/ForestSubScene.cpp
+ background/HallwaySubScene.cpp
+ background/StartSubScene.cpp
+ background/HallwayScript.cpp
+
+ # mainscenes
+ GameScene.cpp
+ menus/shop/ShopMenuScene.cpp
+ menus/shop/ShopLoadScript.cpp
+ menus/shop/ButtonBuySelectBubbleScript.cpp
+ menus/shop/ButtonBuySelectBulletScript.cpp
+ menus/mainmenu/MainMenuScene.cpp
+ PreviewScene.cpp
+ main.cpp
+
+ # missile
+ missile/MissilePool.cpp
+ missile/MissileScript.cpp
+ missile/MissileSubScene.cpp
+ missile/AlertSubScene.cpp
+ missile/AlertScript.cpp
+ missile/SpawnEvent.cpp
+
+ #scheduling
+ scheduler/ObjectsScheduler.cpp
+
+ # Preview
+ preview/SmokeSubScene.cpp
+ preview/NpcSubScene.cpp
+ preview/NpcScript.cpp
+ preview/PrevPlayerSubScene.cpp
+ preview/PrevPlayerScript.cpp
+ preview/PreviewStopRecSubScript.cpp
+ preview/PreviewStartRecSubScript.cpp
+ preview/PreviewReplaySubScript.cpp
+
+ # scripts
GameScene.cpp
- HallwaySubScene.cpp
MoveCameraManualyScript.cpp
- PlayerScript.cpp
- PlayerSubScene.cpp
StartGameScript.cpp
- StartSubScene.cpp
- main.cpp
+ QuitScript.cpp
+
+ # player
+ player/PlayerScript.cpp
+ player/PlayerSubScene.cpp
+ player/PlayerBulletPool.cpp
+ player/PlayerBulletScript.cpp
+ player/PlayerBulletSubScene.cpp
+ player/PlayerEndScript.cpp
+ player/PlayerAudioScript.cpp
+
+ # workers
+ workers/WorkersSubScene.cpp
+ workers/WorkerScript.cpp
+ workers/PanicFromPlayerScript.cpp
+ workers/CollisionScript.cpp
+
+ # menus
+ menus/BannerSubScene.cpp
+ menus/ButtonSubScene.cpp
+ menus/IButtonScript.cpp
+ menus/ButtonSetShopSubScript.cpp
+ menus/ButtonSetMainMenuSubScript.cpp
+ menus/ButtonReplaySubScript.cpp
+ menus/ButtonNextMainMenuSubScript.cpp
+ menus/FloatingWindowSubScene.cpp
+ menus/IFloatingWindowScript.cpp
+ menus/ButtonShowCreditsSubScript.cpp
+ menus/mainmenu/ButtonTransitionPreviewSubScript.cpp
+ menus/mainmenu/ITransitionScript.cpp
+ menus/mainmenu/TransitionStartSubScript.cpp
+ menus/mainmenu/CreditsSubScene.cpp
+ menus/mainmenu/CreditsSubScript.cpp
+ menus/endgame/EndGameSubScene.cpp
+ menus/endgame/EndGameSubScript.cpp
+
+ # coins
+ coins/CoinSubScene.cpp
+ coins/CoinPoolSubScene.cpp
+ coins/CoinSystemScript.cpp
+ coins/CoinScript.cpp
+
+ # hud
+ hud/HudSubScene.cpp
+ hud/HudScript.cpp
+ hud/SpeedScript.cpp
+
+ #random
+ Random.cpp
)
+add_subdirectory(background)
+add_subdirectory(prefab)
+
target_link_libraries(main PUBLIC crepe)
+target_include_directories(main PRIVATE .)