diff options
-rw-r--r-- | src/crepe/api/LoopManager.cpp | 13 | ||||
-rw-r--r-- | src/crepe/api/LoopManager.h | 16 | ||||
-rw-r--r-- | src/example/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/test/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/test/loopManagerTest.cpp | 50 | ||||
-rw-r--r-- | src/test/loopTimerTest.cpp | 36 |
6 files changed, 94 insertions, 23 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index e584ba7..9bedbcc 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -1,17 +1,17 @@ #include <iostream> #include "../facade/SDLContext.h" - #include "../system/AnimatorSystem.h" #include "../system/CollisionSystem.h" #include "../system/ParticleSystem.h" #include "../system/PhysicsSystem.h" #include "../system/RenderSystem.h" #include "../system/ScriptSystem.h" + #include "../api/EventManager.h" #include "LoopManager.h" #include "LoopTimer.h" -#include <iostream> + using namespace crepe; using namespace std; @@ -37,7 +37,6 @@ void LoopManager::start() { this->setup(); this->loop(); } -void LoopManager::set_running(bool running) { this->game_running = running; } void LoopManager::fixed_update() {} @@ -46,7 +45,7 @@ void LoopManager::loop() { while (game_running) { this->loop_timer->update(); - + while (this->loop_timer->get_lag() >= this->loop_timer->get_fixed_delta_time()) { this->process_input(); this->fixed_update(); @@ -67,7 +66,7 @@ void LoopManager::setup() { void LoopManager::render() { if (this->game_running) { - //this->get_system<RenderSystem>().update(); + this->get_system<RenderSystem>().update(); } } bool LoopManager::on_shutdown(const ShutDownEvent & e){ @@ -75,6 +74,4 @@ bool LoopManager::on_shutdown(const ShutDownEvent & e){ return false; } -void LoopManager::update() { - std::cout << this->loop_timer->get_fps() << std::endl; -} +void LoopManager::update() {} diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h index 3bf54b9..eb2b525 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/LoopManager.h @@ -16,6 +16,12 @@ namespace crepe { */ class LoopManager { public: + /** + * \brief Start the gameloop + * + * This is the start of the engine where the setup is called and then the loop keeps running until the game stops running. + * Developers need to call this function to run the game. + */ void start(); LoopManager(); @@ -68,14 +74,6 @@ private: * This function updates physics and game logic based on LoopTimer's fixed_delta_time. */ void fixed_update(); - - /** - * \brief Set game running variable - * - * \param running running (false = game shutdown, true = game running) - */ - void set_running(bool running); - /** * \brief Function for executing render-related systems. * @@ -100,7 +98,7 @@ private: * \brief Collection of System instances * * This map holds System instances indexed by the system's class typeid. It is filled in the - * constructor of \c LoopManager using LoopManager::load_system. + * constructor of LoopManager using LoopManager::load_system. */ std::unordered_map<std::type_index, std::unique_ptr<System>> systems; /** diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 54100cf..6f92d45 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -19,4 +19,3 @@ endfunction() add_example(asset_manager) add_example(savemgr) add_example(rendering_particle) -add_example(gameloop) diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt index d310f6a..b126add 100644 --- a/src/test/CMakeLists.txt +++ b/src/test/CMakeLists.txt @@ -12,4 +12,5 @@ target_sources(test_main PUBLIC ValueBrokerTest.cpp DBTest.cpp Vector2Test.cpp + loopTimerTest.cpp ) diff --git a/src/test/loopManagerTest.cpp b/src/test/loopManagerTest.cpp new file mode 100644 index 0000000..6e66ce7 --- /dev/null +++ b/src/test/loopManagerTest.cpp @@ -0,0 +1,50 @@ +#include <gtest/gtest.h> +#include <chrono> +#include <thread> +#define private public +#define protected public +#include "api/LoopTimer.h" +#include "api/LoopManager.h" + +using namespace std::chrono; +using namespace crepe; + +class LoopTimerTest : public ::testing::Test { +protected: + LoopManager loop_manager; + + void SetUp() override { + // Setting up loop manager and start the loop + loop_manager.setup(); + loop_manager.loop_timer->set_target_fps(60); + } +}; + +// Test to check if exactly 5 fixed updates are done every second (50Hz) +TEST_F(LoopTimerTest, FixedUpdateCalledAt50Hz) { + // Set target fixed delta time to 20ms (50Hz fixed updates) + loop_manager.loop_timer->set_fixed_delta_time(milliseconds(20)); + + int fixed_update_count = 0; + + // We want to simulate the game loop for about 1 second + auto start_time = steady_clock::now(); + + // Simulate the game loop for 1 second + while (duration_cast<seconds>(steady_clock::now() - start_time).count() < 1) { + loop_manager.loop_timer->update(); + + // Simulate processing fixed updates while there's lag to advance + while (loop_manager.loop_timer->get_lag() >= loop_manager.loop_timer->get_fixed_delta_time()) { + loop_manager.fixed_update(); // Process fixed update + fixed_update_count++; // Count the number of fixed updates + loop_manager.loop_timer->advance_fixed_update(); + } + + // We do not need to call render or update for this test + loop_manager.loop_timer->enforce_frame_rate(); // Enforce the frame rate (this would normally go to the display) + } + + // We expect 5 fixed updates to occur in 1 second at 50Hz + ASSERT_EQ(fixed_update_count, 5); +} diff --git a/src/test/loopTimerTest.cpp b/src/test/loopTimerTest.cpp index d2f7d9b..9bbbff3 100644 --- a/src/test/loopTimerTest.cpp +++ b/src/test/loopTimerTest.cpp @@ -1,6 +1,8 @@ #include <gtest/gtest.h> #include <chrono> #include <thread> +#define private public +#define protected public #include "api/LoopTimer.h" using namespace std::chrono; @@ -11,23 +13,47 @@ protected: LoopTimer loop_timer; void SetUp() override { - loop_timer.start(); // Reset loop timer before each test. + loop_timer.start(); } }; TEST_F(LoopTimerTest, EnforcesTargetFrameRate) { // Set the target FPS to 60 (which gives a target time per frame of ~16.67 ms) loop_timer.set_target_fps(60); - // Simulate a short update (frame duration less than the target frame time) auto start_time = steady_clock::now(); - loop_timer.enforce_frame_rate(); // Enforce the frame rate + loop_timer.enforce_frame_rate(); - // Check that the loop timer's current time is greater than or equal to the target frame time auto elapsed_time = steady_clock::now() - start_time; auto elapsed_ms = duration_cast<milliseconds>(elapsed_time).count(); - // Assert that the elapsed time is close to the target frame time // For 60 FPS, the target frame time is around 16.67ms ASSERT_GE(elapsed_ms, 16); // Make sure it's at least 16 ms (could be slightly more) ASSERT_LE(elapsed_ms, 18); // Ensure it's not too much longer } +TEST_F(LoopTimerTest, SetTargetFps) { + // Set the target FPS to 120 + loop_timer.set_target_fps(120); + + // Calculate the expected frame time (~8.33ms per frame) + auto expected_frame_time = std::chrono::duration<double>(1.0 / 120.0); + + ASSERT_NEAR(loop_timer.frame_target_time.count(), expected_frame_time.count(), 0.001); +} +TEST_F(LoopTimerTest, DeltaTimeCalculation) { + // Set the target FPS to 60 (16.67 ms per frame) + loop_timer.set_target_fps(60); + + auto start_time = steady_clock::now(); + loop_timer.update(); + auto end_time = steady_clock::now(); + + // Check the delta time + double delta_time = loop_timer.get_delta_time(); + + auto elapsed_time = duration_cast<milliseconds>(end_time - start_time).count(); + + // Assert that delta_time is close to the elapsed time + ASSERT_GE(delta_time, elapsed_time / 1000.0); + ASSERT_LE(delta_time, (elapsed_time + 2) / 1000.0); +} + |