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-rw-r--r--src/crepe/api/CMakeLists.txt2
-rw-r--r--src/crepe/api/Scene.cpp15
-rw-r--r--src/crepe/api/Scene.h38
-rw-r--r--src/crepe/api/Scene.hpp19
-rw-r--r--src/crepe/system/CollisionSystem.cpp72
-rw-r--r--src/example/game.cpp31
-rw-r--r--src/test/SceneManagerTest.cpp22
7 files changed, 143 insertions, 56 deletions
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
index fb11c8d..8f84f06 100644
--- a/src/crepe/api/CMakeLists.txt
+++ b/src/crepe/api/CMakeLists.txt
@@ -20,6 +20,7 @@ target_sources(crepe PUBLIC
Button.cpp
UIObject.cpp
AI.cpp
+ Scene.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
@@ -36,6 +37,7 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
Vector2.hpp
Color.h
Scene.h
+ Scene.hpp
Metadata.h
Camera.h
Animator.h
diff --git a/src/crepe/api/Scene.cpp b/src/crepe/api/Scene.cpp
new file mode 100644
index 0000000..ad729d2
--- /dev/null
+++ b/src/crepe/api/Scene.cpp
@@ -0,0 +1,15 @@
+#include "Scene.h"
+
+using namespace crepe;
+
+SaveManager & Scene::get_save_manager() const { return mediator->save_manager; }
+
+GameObject Scene::new_object(const std::string & name, const std::string & tag,
+ const vec2 & position, double rotation, double scale) {
+ // Forward the call to ComponentManager's new_object method
+ return mediator->component_manager->new_object(name, tag, position, rotation, scale);
+}
+
+void Scene::set_persistent(const Asset & asset, bool persistent) {
+ mediator->resource_manager->set_persistent(asset, persistent);
+}
diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h
index ba9bb76..dcca9d4 100644
--- a/src/crepe/api/Scene.h
+++ b/src/crepe/api/Scene.h
@@ -2,13 +2,19 @@
#include <string>
+#include "../manager/ComponentManager.h"
#include "../manager/Mediator.h"
+#include "../manager/ResourceManager.h"
+#include "../util/Log.h"
#include "../util/OptionalRef.h"
+#include "GameObject.h"
+
namespace crepe {
class SceneManager;
class ComponentManager;
+class Asset;
/**
* \brief Represents a Scene
@@ -38,7 +44,7 @@ public:
// TODO: Late references should ALWAYS be private! This is currently kept as-is so unit tests
// keep passing, but this reference should not be directly accessible by the user!!!
-protected:
+private:
/**
* \name Late references
*
@@ -53,6 +59,36 @@ protected:
//! Mediator reference
OptionalRef<Mediator> mediator;
//! \}
+
+protected:
+ /**
+ * \brief Retrieve the reference to the SaveManager instance
+ *
+ * \returns A reference to the SaveManager instance held by the Mediator.
+ */
+ SaveManager & get_save_manager() const;
+
+ //! \copydoc ComponentManager::new_object
+ GameObject new_object(const std::string & name, const std::string & tag = "",
+ const vec2 & position = {0, 0}, double rotation = 0,
+ double scale = 1);
+
+ //! \copydoc ResourceManager::set_persistent
+ void set_persistent(const Asset & asset, bool persistent);
+ /**
+ * \name Logging functions
+ * \see Log
+ * \{
+ */
+ //! \copydoc Log::logf
+ template <class... Args>
+ void logf(const Log::Level & level, std::format_string<Args...> fmt, Args &&... args);
+ //! \copydoc Log::logf
+ template <class... Args>
+ void logf(std::format_string<Args...> fmt, Args &&... args);
+ //! \}
};
} // namespace crepe
+
+#include "Scene.hpp"
diff --git a/src/crepe/api/Scene.hpp b/src/crepe/api/Scene.hpp
new file mode 100644
index 0000000..14635df
--- /dev/null
+++ b/src/crepe/api/Scene.hpp
@@ -0,0 +1,19 @@
+#pragma once
+
+#include "../util/Log.h"
+
+#include "Scene.h"
+
+namespace crepe {
+
+template <class... Args>
+void Scene::logf(const Log::Level & level, std::format_string<Args...> fmt, Args &&... args) {
+ Log::logf(level, fmt, std::forward<Args>(args)...);
+}
+
+template <class... Args>
+void Scene::logf(std::format_string<Args...> fmt, Args &&... args) {
+ Log::logf(fmt, std::forward<Args>(args)...);
+}
+
+} // namespace crepe
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp
index 44a0431..496224e 100644
--- a/src/crepe/system/CollisionSystem.cpp
+++ b/src/crepe/system/CollisionSystem.cpp
@@ -192,13 +192,15 @@ CollisionSystem::collision_handler(CollisionInternal & data1, CollisionInternal
resolution_direction = Direction::BOTH;
} else if (resolution.x != 0) {
resolution_direction = Direction::X_DIRECTION;
- if (data1.rigidbody.data.linear_velocity.y != 0)
- resolution.y = data1.rigidbody.data.linear_velocity.y
+ //checks if the other velocity has a value and if this object moved
+ if (data1.rigidbody.data.linear_velocity.x != 0 && data1.rigidbody.data.linear_velocity.y != 0)
+ resolution.y = -data1.rigidbody.data.linear_velocity.y
* (resolution.x / data1.rigidbody.data.linear_velocity.x);
} else if (resolution.y != 0) {
resolution_direction = Direction::Y_DIRECTION;
- if (data1.rigidbody.data.linear_velocity.x != 0)
- resolution.x = data1.rigidbody.data.linear_velocity.x
+ //checks if the other velocity has a value and if this object moved
+ if (data1.rigidbody.data.linear_velocity.x != 0 && data1.rigidbody.data.linear_velocity.y != 0)
+ resolution.x = -data1.rigidbody.data.linear_velocity.x
* (resolution.y / data1.rigidbody.data.linear_velocity.y);
}
@@ -314,28 +316,46 @@ void CollisionSystem::static_collision_handler(CollisionInfo & info) {
// Move object back using calculate move back value
info.this_transform.position += info.resolution;
- // If bounce is enabled mirror velocity
- if (info.this_rigidbody.data.elastisity_coefficient > 0) {
- if (info.resolution_direction == Direction::BOTH) {
- info.this_rigidbody.data.linear_velocity.y
- = -info.this_rigidbody.data.linear_velocity.y
- * info.this_rigidbody.data.elastisity_coefficient;
- info.this_rigidbody.data.linear_velocity.x
- = -info.this_rigidbody.data.linear_velocity.x
- * info.this_rigidbody.data.elastisity_coefficient;
- } else if (info.resolution_direction == Direction::Y_DIRECTION) {
- info.this_rigidbody.data.linear_velocity.y
- = -info.this_rigidbody.data.linear_velocity.y
- * info.this_rigidbody.data.elastisity_coefficient;
- } else if (info.resolution_direction == Direction::X_DIRECTION) {
- info.this_rigidbody.data.linear_velocity.x
- = -info.this_rigidbody.data.linear_velocity.x
- * info.this_rigidbody.data.elastisity_coefficient;
- }
- }
- // Stop movement if bounce is disabled
- else {
- info.this_rigidbody.data.linear_velocity = {0, 0};
+ switch (info.resolution_direction) {
+ case Direction::BOTH:
+ //bounce
+ if (info.this_rigidbody.data.elastisity_coefficient > 0) {
+ info.this_rigidbody.data.linear_velocity = -info.this_rigidbody.data.linear_velocity * info.this_rigidbody.data.elastisity_coefficient;
+ }
+ //stop movement
+ else {
+ info.this_rigidbody.data.linear_velocity = {0, 0};
+ }
+ break;
+ case Direction::Y_DIRECTION:
+ // Bounce
+ if (info.this_rigidbody.data.elastisity_coefficient > 0) {
+ info.this_rigidbody.data.linear_velocity.y
+ = -info.this_rigidbody.data.linear_velocity.y
+ * info.this_rigidbody.data.elastisity_coefficient;
+ }
+ // Stop movement
+ else {
+ info.this_rigidbody.data.linear_velocity.y = 0;
+ info.this_transform.position.x -= info.resolution.x;
+ }
+ break;
+ case Direction::X_DIRECTION:
+ // Bounce
+ if (info.this_rigidbody.data.elastisity_coefficient > 0) {
+ info.this_rigidbody.data.linear_velocity.x
+ = -info.this_rigidbody.data.linear_velocity.x
+ * info.this_rigidbody.data.elastisity_coefficient;
+ }
+ // Stop movement
+ else {
+ info.this_rigidbody.data.linear_velocity.x = 0;
+ info.this_transform.position.y -= info.resolution.y;
+ }
+ break;
+ case Direction::NONE:
+ // Not possible
+ break;
}
}
diff --git a/src/example/game.cpp b/src/example/game.cpp
index 2d25153..f8520f4 100644
--- a/src/example/game.cpp
+++ b/src/example/game.cpp
@@ -30,23 +30,23 @@ class MyScript1 : public Script {
Log::logf("Box script keypressed()");
switch (test.key) {
case Keycode::A: {
- Transform & tf = this->get_component<Transform>();
- tf.position.x -= 1;
+ Rigidbody & tf = this->get_component<Rigidbody>();
+ tf.data.linear_velocity.x -= 1;
break;
}
case Keycode::W: {
- Transform & tf = this->get_component<Transform>();
- tf.position.y -= 1;
+ Rigidbody & tf = this->get_component<Rigidbody>();
+ tf.data.linear_velocity.y -= 1;
break;
}
case Keycode::S: {
- Transform & tf = this->get_component<Transform>();
- tf.position.y += 1;
+ Rigidbody & tf = this->get_component<Rigidbody>();
+ tf.data.linear_velocity.y += 1;
break;
}
case Keycode::D: {
- Transform & tf = this->get_component<Transform>();
- tf.position.x += 1;
+ Rigidbody & tf = this->get_component<Rigidbody>();
+ tf.data.linear_velocity.x += 1;
break;
}
case Keycode::E: {
@@ -86,7 +86,10 @@ class MyScript1 : public Script {
[this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); });
}
void update() {
- // Retrieve component from the same GameObject this script is on
+ Rigidbody & tf = this->get_component<Rigidbody>();
+ Log::logf("linear_velocity.x {}", tf.data.linear_velocity.x);
+ Log::logf("linear_velocity.y {}", tf.data.linear_velocity.y);
+ // tf.data.linear_velocity = {0,0};
}
};
@@ -161,15 +164,13 @@ public:
void load_scene() {
- Mediator & m = this->mediator;
- ComponentManager & mgr = m.component_manager;
Color color(0, 0, 0, 255);
float screen_size_width = 320;
float screen_size_height = 240;
float world_collider = 1000;
//define playable world
- GameObject world = mgr.new_object(
+ GameObject world = new_object(
"Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1);
world.add_component<Rigidbody>(Rigidbody::Data{
.mass = 0,
@@ -197,13 +198,13 @@ public:
.zoom = 1,
});
- GameObject game_object1 = mgr.new_object(
+ GameObject game_object1 = new_object(
"Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1);
game_object1.add_component<Rigidbody>(Rigidbody::Data{
.mass = 1,
.gravity_scale = 1,
.body_type = Rigidbody::BodyType::DYNAMIC,
- .linear_velocity = {0, 0},
+ .linear_velocity = {0, 1},
.constraints = {0, 0, 0},
.elastisity_coefficient = 1,
.offset = {0, 0},
@@ -229,7 +230,7 @@ public:
.active
= false;
- GameObject game_object2 = mgr.new_object(
+ GameObject game_object2 = new_object(
"Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1);
game_object2.add_component<Rigidbody>(Rigidbody::Data{
.mass = 1,
diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp
index 9bb260c..480e07a 100644
--- a/src/test/SceneManagerTest.cpp
+++ b/src/test/SceneManagerTest.cpp
@@ -15,11 +15,9 @@ using namespace crepe;
class ConcreteScene1 : public Scene {
public:
void load_scene() {
- Mediator & mediator = this->mediator;
- ComponentManager & mgr = mediator.component_manager;
- GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1);
- GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1);
- GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1);
+ GameObject object1 = new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1);
+ GameObject object2 = new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1);
+ GameObject object3 = new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1);
}
string get_name() const { return "scene1"; }
@@ -28,12 +26,10 @@ public:
class ConcreteScene2 : public Scene {
public:
void load_scene() {
- Mediator & mediator = this->mediator;
- ComponentManager & mgr = mediator.component_manager;
- GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1);
- GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1);
- GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1);
- GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 3}, 0, 1);
+ GameObject object1 = new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1);
+ GameObject object2 = new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1);
+ GameObject object3 = new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1);
+ GameObject object4 = new_object("scene_2", "tag_scene_2", vec2{0, 3}, 0, 1);
}
string get_name() const { return "scene2"; }
@@ -44,9 +40,7 @@ public:
ConcreteScene3(const string & name) : name(name) {}
void load_scene() {
- Mediator & mediator = this->mediator;
- ComponentManager & mgr = mediator.component_manager;
- GameObject object1 = mgr.new_object("scene_3", "tag_scene_3", vec2{0, 0}, 0, 1);
+ GameObject object1 = new_object("scene_3", "tag_scene_3", vec2{0, 0}, 0, 1);
}
string get_name() const { return name; }