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-rw-r--r--mwe/ecs-homemade/src/main.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/mwe/ecs-homemade/src/main.cpp b/mwe/ecs-homemade/src/main.cpp
index 6ab0adc..9e230e5 100644
--- a/mwe/ecs-homemade/src/main.cpp
+++ b/mwe/ecs-homemade/src/main.cpp
@@ -33,7 +33,8 @@ int main() {
//Add non components to entity3, entity4, entity5 and entity6
- gameObect7.AddComponent<Sprite>(); //Add only a sprite to entity 7
+ gameObect7.AddComponent<Sprite>(); //Add a sprite to entity 7
+ gameObect7.AddComponent<Colider>(30); //Add a colder to entity 7
//The entities are now initialized
//Now I will demonstrate some ways of retreiving/getting components