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-rw-r--r--game/enemy/EnemyScript.cpp6
-rw-r--r--game/enemy/EnemyScript.h2
-rw-r--r--game/enemy/EnemySubScene.cpp2
-rw-r--r--game/player/PlayerScript.h2
4 files changed, 0 insertions, 12 deletions
diff --git a/game/enemy/EnemyScript.cpp b/game/enemy/EnemyScript.cpp
index c9603ce..0b1a8b7 100644
--- a/game/enemy/EnemyScript.cpp
+++ b/game/enemy/EnemyScript.cpp
@@ -199,9 +199,3 @@ void EnemyScript::shoot(const vec2 & location) {
}
}
}
-
-void EnemyScript::create_tank() {
- RefVector<Sprite> sprites = this->get_components<Sprite>();
- Sprite & tank_body = sprites[2];
- tank_body.active = true;
-}
diff --git a/game/enemy/EnemyScript.h b/game/enemy/EnemyScript.h
index 03343f6..be71a78 100644
--- a/game/enemy/EnemyScript.h
+++ b/game/enemy/EnemyScript.h
@@ -18,8 +18,6 @@ public:
void despawn_enemy();
bool spawn_enemy(const SpawnEnemyEvent & e);
void death();
- void create_tank();
- void create_soldier();
void set_hit_blink(bool status);
private:
diff --git a/game/enemy/EnemySubScene.cpp b/game/enemy/EnemySubScene.cpp
index 8224e2f..ed3e555 100644
--- a/game/enemy/EnemySubScene.cpp
+++ b/game/enemy/EnemySubScene.cpp
@@ -52,9 +52,7 @@ int EnemySubScene::create(Scene & scn, int enemy_counter) {
.looping = false,
}
);
- enemy_body_sprite.active = true;
body_animator.pause();
- body_animator.active = true;
enemy.add_component<BoxCollider>(vec2(40, 60), vec2(-20, 0));
Asset enemy_head_asset {"asset/workers/worker2Head.png"};
Sprite & enemy_head_sprite = enemy.add_component<Sprite>(
diff --git a/game/player/PlayerScript.h b/game/player/PlayerScript.h
index 0fe21d1..0b77caa 100644
--- a/game/player/PlayerScript.h
+++ b/game/player/PlayerScript.h
@@ -15,8 +15,6 @@ private:
private:
int prev_anim = 0;
- bool gravity_mode = true;
- bool fall_direction = false;
std::chrono::time_point<std::chrono::steady_clock> last_fired;
std::chrono::time_point<std::chrono::steady_clock> last_switched;
std::chrono::duration<float> shot_delay = std::chrono::duration<float>(0.5);