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-rw-r--r--game/preview/PrevPlayerScript.cpp2
-rw-r--r--game/preview/PrevPlayerSubScene.cpp6
2 files changed, 6 insertions, 2 deletions
diff --git a/game/preview/PrevPlayerScript.cpp b/game/preview/PrevPlayerScript.cpp
index c63c1c8..f5a770a 100644
--- a/game/preview/PrevPlayerScript.cpp
+++ b/game/preview/PrevPlayerScript.cpp
@@ -66,7 +66,7 @@ bool PrevPlayerScript::key_pressed(const KeyPressEvent & ev) {
this->head->data.position_offset -= 10;
break;
case Keycode::P:
- this->get_component<AudioSource>().play();
+ this->get_component<AudioSource>().active = true;
break;
case Keycode::J:
this->get_components_by_name<Transform>("camera").front().get().position.x
diff --git a/game/preview/PrevPlayerSubScene.cpp b/game/preview/PrevPlayerSubScene.cpp
index 56a434a..831167a 100644
--- a/game/preview/PrevPlayerSubScene.cpp
+++ b/game/preview/PrevPlayerSubScene.cpp
@@ -78,5 +78,9 @@ PrevPlayerSubScene::PrevPlayerSubScene(Scene & scn) {
});
player.add_component<BoxCollider>(vec2(50, 50));
player.add_component<BehaviorScript>().set_script<PrevPlayerScript>();
- player.add_component<AudioSource>(Asset {"asset/music/level.ogg"}).stop();
+
+ AudioSource & audio = player.add_component<AudioSource>(Asset {"asset/music/level.ogg"});
+ audio.loop = true;
+ audio.play_on_awake = true;
+ audio.active = false;
}