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-rw-r--r--game/hud/HudConfig.h1
-rw-r--r--game/hud/SpeedScript.cpp21
-rw-r--r--game/hud/SpeedScript.h1
-rw-r--r--src/crepe/api/Animator.h7
-rw-r--r--src/crepe/system/AnimatorSystem.cpp23
-rw-r--r--src/example/rendering_particle.cpp35
6 files changed, 43 insertions, 45 deletions
diff --git a/game/hud/HudConfig.h b/game/hud/HudConfig.h
index 1d2ed89..5972f0a 100644
--- a/game/hud/HudConfig.h
+++ b/game/hud/HudConfig.h
@@ -24,5 +24,4 @@ static constexpr const char* COINS = "0000";
static constexpr int COINS_LENGTH = 4;
static constexpr float COINS_CHAR_WIDTH = 10;
static constexpr crepe::vec2 COINS_OFFSET = {0,50};
-
\ No newline at end of file
diff --git a/game/hud/SpeedScript.cpp b/game/hud/SpeedScript.cpp
index c0d927c..69534d9 100644
--- a/game/hud/SpeedScript.cpp
+++ b/game/hud/SpeedScript.cpp
@@ -1,24 +1,31 @@
#include "SpeedScript.h"
+#include "api/Event.h"
#include "api/KeyCodes.h"
#include "manager/LoopTimerManager.h"
using namespace crepe;
using namespace std;
-void SpeedScript::fixed_update(crepe::duration_t dt){
- LoopTimerManager & lp = this->get_loop_timer();
- if(this->get_key_state(Keycode::HOME)){
- if(toggle)
+void SpeedScript::init() {
+ this->subscribe<KeyPressEvent>([this](const KeyPressEvent & ev) -> bool {
+ if(ev.key != Keycode::HOME) return false;
+ LoopTimerManager & lp = this->get_loop_timer();
+ this->toggle = !this->toggle;
+ if(this->toggle)
{
this->timescale = lp.get_time_scale();
lp.set_time_scale(0);
- toggle = false;
}
else {
lp.set_time_scale(this->timescale);
- toggle = true;
}
- }
+
+ return true;
+ });
+}
+
+void SpeedScript::fixed_update(crepe::duration_t dt){
+ LoopTimerManager & lp = this->get_loop_timer();
if(this->get_key_state(Keycode::PAGE_UP)){
lp.set_time_scale(lp.get_time_scale()+0.1);
}
diff --git a/game/hud/SpeedScript.h b/game/hud/SpeedScript.h
index 1cc4368..8bd7271 100644
--- a/game/hud/SpeedScript.h
+++ b/game/hud/SpeedScript.h
@@ -5,6 +5,7 @@
class SpeedScript : public crepe::Script {
public:
+ void init() override;
void fixed_update(crepe::duration_t dt) override;
private:
crepe::SaveManager* savemgr;
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h
index 102894d..efc2f6e 100644
--- a/src/crepe/api/Animator.h
+++ b/src/crepe/api/Animator.h
@@ -1,6 +1,7 @@
#pragma once
#include "../types.h"
+#include "../manager/LoopTimerManager.h"
#include "Component.h"
#include "Sprite.h"
@@ -99,6 +100,12 @@ private:
//! The maximum number of rows and columns inside the spritesheet
const uvec2 grid_size;
+ // the time elapsed from a frame duration
+ duration_t elapsed_time = {};
+
+ // frame counter
+ unsigned int frame = 0;
+
//! Uses the spritesheet
friend AnimatorSystem;
};
diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp
index e5ab2fa..1a0cde9 100644
--- a/src/crepe/system/AnimatorSystem.cpp
+++ b/src/crepe/system/AnimatorSystem.cpp
@@ -1,7 +1,8 @@
+#include <chrono>
+
#include "../api/Animator.h"
#include "../manager/ComponentManager.h"
#include "../manager/LoopTimerManager.h"
-#include <chrono>
#include "AnimatorSystem.h"
@@ -13,27 +14,33 @@ void AnimatorSystem::frame_update() {
LoopTimerManager & timer = this->mediator.loop_timer;
RefVector<Animator> animations = mgr.get_components_by_type<Animator>();
- float elapsed_time = duration_cast<duration<float>>(timer.get_elapsed_time()).count();
+ duration_t elapsed_time = timer.get_delta_time();
for (Animator & a : animations) {
if (!a.active) continue;
if (a.data.fps == 0) continue;
Animator::Data & ctx = a.data;
- float frame_duration = 1.0f / ctx.fps;
- int last_frame = ctx.row;
+ a.elapsed_time += elapsed_time;
+ duration_t frame_duration = 1000ms / ctx.fps;
+
+ if (a.elapsed_time <= frame_duration) continue;
+
+ a.elapsed_time = 0ms;
+ a.frame++;
int cycle_end = (ctx.cycle_end == -1) ? a.grid_size.x : ctx.cycle_end;
int total_frames = cycle_end - ctx.cycle_start;
+ int curr_cycle_frame = (a.frame - ctx.cycle_start) % total_frames;
- int curr_frame = static_cast<int>(elapsed_time / frame_duration) % total_frames;
+ ctx.row = (ctx.cycle_start + curr_cycle_frame) % a.grid_size.x;
+ ctx.col = curr_cycle_frame / a.grid_size.x;
- ctx.row = ctx.cycle_start + curr_frame;
a.spritesheet.mask.x = ctx.row * a.spritesheet.mask.w;
- a.spritesheet.mask.y = (ctx.col * a.spritesheet.mask.h);
+ a.spritesheet.mask.y = ctx.col * a.spritesheet.mask.y;
- if (!ctx.looping && curr_frame == ctx.cycle_start && last_frame == total_frames - 1) {
+ if (!ctx.looping && a.frame >= cycle_end) {
a.active = false;
}
}
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 8be781a..0082b91 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -27,7 +27,7 @@ public:
Color color(255, 255, 255, 255);
- Asset img {"asset/texture/square.png"};
+ Asset img {"asset/spritesheet/pokemon_spritesheet.png"};
Sprite & test_sprite = game_object.add_component<Sprite>(
img,
@@ -36,21 +36,17 @@ public:
.flip = Sprite::FlipSettings {false, false},
.sorting_in_layer = 2,
.order_in_layer = 2,
- .size = {1, 1},
+ .size = {1, 0},
.angle_offset = 0,
.position_offset = {0, 1},
.world_space = false,
}
);
- //auto & emitter = game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{});
- Sprite & test_sprite1 = game_object.add_component<Sprite>(
- img,
- Sprite::Data {
- .color = color,
- .size = {1, 1},
- .position_offset = {0, -1},
- .world_space = false,
+ game_object.add_component<Animator>(
+ test_sprite, ivec2 {56, 56}, uvec2 {4, 4},
+ Animator::Data {
+ .looping = true,
}
);
@@ -61,25 +57,6 @@ public:
.postion_offset = {1000, 1000},
}
);
-
- game_object.add_component<Text>(
- vec2 {1, 1}, vec2 {0, -1}, "ComicSansMS",
- Text::Data {
- .text_color = Color::RED,
- },
- "test TEST"
- );
-
- game_object
- .add_component<Text>(
- vec2 {1, 1}, vec2 {0, 1}, "Ariel",
- Text::Data {
- .text_color = Color::BLACK,
- },
- "TEST test"
- )
- .world_space
- = true;
}
string get_name() const { return "TestScene"; };