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-rw-r--r--game/CMakeLists.txt7
-rw-r--r--game/GameScene.cpp12
-rw-r--r--game/coins/CoinData.h11
-rw-r--r--game/coins/CoinSubScene.cpp35
-rw-r--r--game/coins/CoinSubScene.h12
-rw-r--r--game/coins/CoinSystem.cpp81
-rw-r--r--game/coins/CoinSystem.h22
-rw-r--r--game/coins/CoinSystemScript.cpp18
-rw-r--r--game/coins/CoinSystemScript.h13
-rw-r--r--game/coins/coinSubScene.cpp0
-rw-r--r--game/coins/coinSubScene.h0
-rw-r--r--game/mainmenu/MainMenuConfig.h1
-rw-r--r--game/mainmenu/MainMenuScene.cpp6
13 files changed, 217 insertions, 1 deletions
diff --git a/game/CMakeLists.txt b/game/CMakeLists.txt
index 60ac8e6..6f3beb5 100644
--- a/game/CMakeLists.txt
+++ b/game/CMakeLists.txt
@@ -31,6 +31,9 @@ set(SOURCES
mainmenu/ShopMenuScene.cpp
mainmenu/BannerSubScene.cpp
mainmenu/ButtonSetShopScript.cpp
+ coins/CoinSubScene.cpp
+ coins/CoinSystem.cpp
+ coins/CoinSystemScript.cpp
)
set(HEADERS
@@ -55,6 +58,10 @@ set(HEADERS
mainmenu/ShopMenuScene.h
mainmenu/BannerSubScene.h
mainmenu/ButtonSetShopScript.h
+ coins/CoinData.h
+ coins/CoinSubScene.h
+ coins/CoinSystem.h
+ coins/CoinSystemScript.h
)
add_executable(main ${SOURCES} ${HEADERS})
diff --git a/game/GameScene.cpp b/game/GameScene.cpp
index c280474..3d692f8 100644
--- a/game/GameScene.cpp
+++ b/game/GameScene.cpp
@@ -3,6 +3,9 @@
#include "MoveCameraManualyScript.h"
#include "PlayerSubScene.h"
#include "StartGameScript.h"
+#include "coins/CoinSubScene.h"
+#include "coins/CoinSystem.h"
+#include "coins/CoinSystemScript.h"
#include <cmath>
#include <crepe/api/Animator.h>
@@ -33,6 +36,7 @@ void GameScene::load_scene() {
.bg_color = Color::RED,
});
camera.add_component<BehaviorScript>().set_script<MoveCameraManualyScript>();
+ camera.add_component<BehaviorScript>().set_script<CoinSystemScript>();
camera.add_component<Rigidbody>(Rigidbody::Data{});
PlayerSubScene player(*this);
@@ -50,6 +54,14 @@ void GameScene::load_scene() {
GameObject start_game_script = new_object("start_game_script", "script", vec2(0, 0));
start_game_script.add_component<BehaviorScript>().set_script<StartGameScript>();
+
+ CoinSubScene coin;
+ coin.create(*this);
+
+ // CoinSystem coin_system;
+ // coin_system.create_coins(*this);
+ // coin_system.add_location({900,0});
+
}
string GameScene::get_name() const { return "scene1"; }
diff --git a/game/coins/CoinData.h b/game/coins/CoinData.h
new file mode 100644
index 0000000..09b3448
--- /dev/null
+++ b/game/coins/CoinData.h
@@ -0,0 +1,11 @@
+#pragma once
+
+#include "types.h"
+#include <string>
+
+struct CoinData{
+ crepe::vec2 start_location = {0,0};
+ std::string name = "";
+ bool active = false;
+ CoinData(crepe::vec2 start_location) : start_location(start_location),name(""), active(false) {}
+};
diff --git a/game/coins/CoinSubScene.cpp b/game/coins/CoinSubScene.cpp
new file mode 100644
index 0000000..12ddb7a
--- /dev/null
+++ b/game/coins/CoinSubScene.cpp
@@ -0,0 +1,35 @@
+#include "CoinSubScene.h"
+#include "api/Animator.h"
+#include "api/CircleCollider.h"
+#include "api/Rigidbody.h"
+#include "api/Scene.h"
+#include "api/AudioSource.h"
+#include <concepts>
+
+using namespace crepe;
+using namespace std;
+
+int CoinSubScene::create(Scene & scn){
+ vec2 size = {20, 20};
+
+ static int coin_counter = 0;
+ std::string unique_name = "coin_" + std::to_string(coin_counter++);
+
+
+ GameObject coin = scn.new_object(unique_name.c_str(),"coin",vec2{0,0},0,1);
+ coin.add_component<Rigidbody>(Rigidbody::Data{});
+ coin.add_component<CircleCollider>(size.x / 2).active = false;
+ crepe::OptionalRef<crepe::Sprite> coin_sprite = coin.add_component<Sprite>(Asset{"asset/coin/coin1_TVOS.png"}, Sprite::Data{
+ .sorting_in_layer = 100,
+ .order_in_layer = 100,
+ .size = size,
+ });
+ // coin_sprite->active = false;
+ coin.add_component<Animator>(coin_sprite, ivec2{32, 32}, uvec2{8, 1},
+ Animator::Data{
+ .fps = 15,
+ .looping = true,
+ });
+ coin.add_component<AudioSource>(Asset{"asset/sfx/coin_pickup_1.ogg"});
+ return coin_counter;
+}
diff --git a/game/coins/CoinSubScene.h b/game/coins/CoinSubScene.h
new file mode 100644
index 0000000..f85f427
--- /dev/null
+++ b/game/coins/CoinSubScene.h
@@ -0,0 +1,12 @@
+#pragma once
+
+#include <crepe/api/GameObject.h>
+
+namespace crepe {
+class Scene;
+}
+
+class CoinSubScene {
+public:
+ int create(crepe::Scene & scn);
+};
diff --git a/game/coins/CoinSystem.cpp b/game/coins/CoinSystem.cpp
new file mode 100644
index 0000000..4474195
--- /dev/null
+++ b/game/coins/CoinSystem.cpp
@@ -0,0 +1,81 @@
+#include "CoinSystem.h"
+#include "CoinSubScene.h"
+#include "api/CircleCollider.h"
+#include "api/Metadata.h"
+#include "api/Script.h"
+#include "api/Sprite.h"
+#include "api/Transform.h"
+#include "types.h"
+
+using namespace crepe;
+using namespace std;
+
+std::vector<CoinData> CoinSystem::coin_locations;
+
+void CoinSystem::create_coins(crepe::Scene & scn) {
+ CoinSubScene coin;
+ while(coin.create(scn) < this->MAXIMUM_AMOUNT);
+}
+
+void CoinSystem::add_location(const crepe::vec2& location){
+ coin_locations.push_back(CoinData(location));
+}
+
+void CoinSystem::remove_location(const std::string& name){
+ auto it = std::find_if(coin_locations.begin(), coin_locations.end(),
+ [&name](const CoinData& data) {
+ return data.name == name;
+ });
+
+ // If a match is found, erase
+ if (it != coin_locations.end()) {
+ coin_locations.erase(it);
+ }
+}
+
+
+void CoinSystem::update(float position, RefVector<Sprite> coin_sprites, RefVector<CircleCollider> coin_colliders, RefVector<Metadata> coin_metadatas) {
+ for (auto& coin : coin_locations) {
+ if (!coin.active) {
+ if (coin.start_location.x > SPAWN_DISTANCE + position && coin.start_location.x < SPAWN_AREA + SPAWN_DISTANCE + position) {
+
+ // Local variables to hold the matching coin data
+ Metadata* coin_metadata = nullptr;
+ CircleCollider* coin_collider = nullptr;
+
+ // Iterate over the sprites to find the matching one
+ for (Sprite& coin_sprite : coin_sprites) {
+ if (!coin_sprite.active) {
+ // Find the matching Metadata
+ for (Metadata& coin_metadata_unkown : coin_metadatas) {
+ if (coin_metadata_unkown.game_object_id == coin_sprite.game_object_id) {
+ coin_metadata = &coin_metadata_unkown;
+ // No need to continue searching
+ break;
+ }
+ }
+
+ // Find the matching CircleCollider
+ for (CircleCollider& coin_collider_unkown : coin_colliders) {
+ if (coin_collider_unkown.game_object_id == coin_sprite.game_object_id) {
+ coin_collider = &coin_collider_unkown;
+ // No need to continue searching
+ break;
+ }
+ }
+
+ // If we found both the metadata and collider, activate the coin
+ if (coin_metadata && coin_collider) {
+ coin.name = coin_metadata->name;
+ coin.active = true;
+ coin_sprite.active = true;
+ coin_collider->active = true;
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
diff --git a/game/coins/CoinSystem.h b/game/coins/CoinSystem.h
new file mode 100644
index 0000000..93cbf98
--- /dev/null
+++ b/game/coins/CoinSystem.h
@@ -0,0 +1,22 @@
+#pragma once
+
+#include "CoinData.h"
+#include "api/Scene.h"
+#include "api/Script.h"
+#include "api/Sprite.h"
+#include "types.h"
+#include <string>
+#include <vector>
+
+class CoinSystem {
+public:
+ void create_coins(crepe::Scene & scn);
+ void add_location(const crepe::vec2& location);
+ void remove_location(const std::string& name);
+ void update(float position,crepe::RefVector<crepe::Sprite> coin_sprites,crepe::RefVector<crepe::CircleCollider> coin_colliders,crepe::RefVector<crepe::Metadata> coin_metadatas);
+private:
+ static constexpr float SPAWN_DISTANCE = 200;
+ static constexpr float SPAWN_AREA = 50;
+ static constexpr int MAXIMUM_AMOUNT = 100;
+ static std::vector<CoinData> coin_locations;
+};
diff --git a/game/coins/CoinSystemScript.cpp b/game/coins/CoinSystemScript.cpp
new file mode 100644
index 0000000..90405a8
--- /dev/null
+++ b/game/coins/CoinSystemScript.cpp
@@ -0,0 +1,18 @@
+#include "CoinSystemScript.h"
+#include "CoinSystem.h"
+#include "api/CircleCollider.h"
+#include "api/Metadata.h"
+#include "api/Transform.h"
+
+using namespace crepe;
+using namespace std;
+
+void CoinSystemScript::frame_update(crepe::duration_t dt)
+{
+ float position = this->get_component<Transform>().position.x;
+ RefVector<Sprite> coin_sprites = this->get_components_by_tag<Sprite>("coin");
+ RefVector<CircleCollider> coin_colliders = this->get_components_by_tag<CircleCollider>("coin");
+ RefVector<Metadata> coin_metadatas = this->get_components_by_tag<Metadata>("coin");
+ this->coin_system.update(position, coin_sprites, coin_colliders, coin_metadatas);
+}
+
diff --git a/game/coins/CoinSystemScript.h b/game/coins/CoinSystemScript.h
new file mode 100644
index 0000000..96744f1
--- /dev/null
+++ b/game/coins/CoinSystemScript.h
@@ -0,0 +1,13 @@
+#pragma once
+
+#include "CoinSystem.h"
+#include "api/Script.h"
+
+class CoinSystemScript : public crepe::Script {
+public:
+ CoinSystemScript() {};
+ // void init() override;
+ void frame_update(crepe::duration_t dt) override;
+private:
+ CoinSystem coin_system;
+};
diff --git a/game/coins/coinSubScene.cpp b/game/coins/coinSubScene.cpp
deleted file mode 100644
index e69de29..0000000
--- a/game/coins/coinSubScene.cpp
+++ /dev/null
diff --git a/game/coins/coinSubScene.h b/game/coins/coinSubScene.h
deleted file mode 100644
index e69de29..0000000
--- a/game/coins/coinSubScene.h
+++ /dev/null
diff --git a/game/mainmenu/MainMenuConfig.h b/game/mainmenu/MainMenuConfig.h
index e2ace30..fd7e922 100644
--- a/game/mainmenu/MainMenuConfig.h
+++ b/game/mainmenu/MainMenuConfig.h
@@ -2,6 +2,7 @@
#include "types.h"
#include <string>
+
struct MainMenuConfig {
//generic menu config
static constexpr unsigned int STARTING_SORTING_IN_LAYER = 7;
diff --git a/game/mainmenu/MainMenuScene.cpp b/game/mainmenu/MainMenuScene.cpp
index 8ffea70..472f190 100644
--- a/game/mainmenu/MainMenuScene.cpp
+++ b/game/mainmenu/MainMenuScene.cpp
@@ -5,6 +5,7 @@
#include "api/BehaviorScript.h"
#include "api/Camera.h"
#include "../StartSubScene.h"
+#include "../coins/CoinSubScene.h"
#include "MainMenuConfig.h"
#include "api/GameObject.h"
#include "api/Rigidbody.h"
@@ -48,8 +49,11 @@ void MainMenuScene::load_scene(){
.position = pos,
.script = ButtonSubScene::ScriptSelect::SHOP,
});
-
+ CoinSubScene coin;
+ coin.create(*this);
+ coin.create(*this);
+
//Start of map
StartSubScene start;
start.create(*this, MainMenuConfig::STARTMAP_OFFSET);