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-rw-r--r--src/test/InputTest.cpp1
-rw-r--r--src/test/Profiling.cpp19
2 files changed, 11 insertions, 9 deletions
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp
index 73eaab3..4c05e56 100644
--- a/src/test/InputTest.cpp
+++ b/src/test/InputTest.cpp
@@ -24,6 +24,7 @@ class InputTest : public ::testing::Test {
public:
Mediator mediator;
ComponentManager mgr{mediator};
+ SDLContext sdl_context{mediator};
InputSystem input_system{mediator};
diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp
index 84272f6..9767cb9 100644
--- a/src/test/Profiling.cpp
+++ b/src/test/Profiling.cpp
@@ -1,8 +1,9 @@
-#include "api/Asset.h"
-#include "manager/Mediator.h"
-#include "system/ParticleSystem.h"
-#include "system/PhysicsSystem.h"
-#include "system/RenderSystem.h"
+#include <crepe/api/Asset.h>
+#include <crepe/manager/Mediator.h>
+#include <crepe/system/ParticleSystem.h>
+#include <crepe/system/PhysicsSystem.h>
+#include <crepe/system/RenderSystem.h>
+#include <crepe/manager/ResourceManager.h>
#include <chrono>
#include <cmath>
#include <gtest/gtest.h>
@@ -55,6 +56,8 @@ public:
const std::chrono::microseconds duration = 16000us;
Mediator m;
+ SDLContext sdl_context{m};
+ ResourceManager resman{m};
ComponentManager mgr{m};
// Add system used for profling tests
CollisionSystem collision_sys{m};
@@ -168,9 +171,8 @@ TEST_F(DISABLED_ProfilingTest, Profiling_2) {
gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1});
gameobject.add_component<BehaviorScript>().set_script<TestScript>();
- auto img = Asset("asset/texture/square.png");
Sprite & test_sprite = gameobject.add_component<Sprite>(
- img, Sprite::Data{
+ Asset{"asset/texture/square.png"}, Sprite::Data{
.color = {0, 0, 0, 0},
.flip = {.flip_x = false, .flip_y = false},
.sorting_in_layer = 1,
@@ -206,9 +208,8 @@ TEST_F(DISABLED_ProfilingTest, Profiling_3) {
});
gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1});
gameobject.add_component<BehaviorScript>().set_script<TestScript>();
- auto img = Asset("asset/texture/square.png");
Sprite & test_sprite = gameobject.add_component<Sprite>(
- img, Sprite::Data{
+ Asset{"asset/texture/square.png"}, Sprite::Data{
.color = {0, 0, 0, 0},
.flip = {.flip_x = false, .flip_y = false},
.sorting_in_layer = 1,