diff options
-rw-r--r-- | src/test/InputTest.cpp | 1 | ||||
-rw-r--r-- | src/test/Profiling.cpp | 19 |
2 files changed, 11 insertions, 9 deletions
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index 73eaab3..4c05e56 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -24,6 +24,7 @@ class InputTest : public ::testing::Test { public: Mediator mediator; ComponentManager mgr{mediator}; + SDLContext sdl_context{mediator}; InputSystem input_system{mediator}; diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp index 84272f6..9767cb9 100644 --- a/src/test/Profiling.cpp +++ b/src/test/Profiling.cpp @@ -1,8 +1,9 @@ -#include "api/Asset.h" -#include "manager/Mediator.h" -#include "system/ParticleSystem.h" -#include "system/PhysicsSystem.h" -#include "system/RenderSystem.h" +#include <crepe/api/Asset.h> +#include <crepe/manager/Mediator.h> +#include <crepe/system/ParticleSystem.h> +#include <crepe/system/PhysicsSystem.h> +#include <crepe/system/RenderSystem.h> +#include <crepe/manager/ResourceManager.h> #include <chrono> #include <cmath> #include <gtest/gtest.h> @@ -55,6 +56,8 @@ public: const std::chrono::microseconds duration = 16000us; Mediator m; + SDLContext sdl_context{m}; + ResourceManager resman{m}; ComponentManager mgr{m}; // Add system used for profling tests CollisionSystem collision_sys{m}; @@ -168,9 +171,8 @@ TEST_F(DISABLED_ProfilingTest, Profiling_2) { gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1}); gameobject.add_component<BehaviorScript>().set_script<TestScript>(); - auto img = Asset("asset/texture/square.png"); Sprite & test_sprite = gameobject.add_component<Sprite>( - img, Sprite::Data{ + Asset{"asset/texture/square.png"}, Sprite::Data{ .color = {0, 0, 0, 0}, .flip = {.flip_x = false, .flip_y = false}, .sorting_in_layer = 1, @@ -206,9 +208,8 @@ TEST_F(DISABLED_ProfilingTest, Profiling_3) { }); gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1}); gameobject.add_component<BehaviorScript>().set_script<TestScript>(); - auto img = Asset("asset/texture/square.png"); Sprite & test_sprite = gameobject.add_component<Sprite>( - img, Sprite::Data{ + Asset{"asset/texture/square.png"}, Sprite::Data{ .color = {0, 0, 0, 0}, .flip = {.flip_x = false, .flip_y = false}, .sorting_in_layer = 1, |