diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-09 15:29:51 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-09 15:29:51 +0100 |
commit | f6633670594e04baf77c14399c9f3bdaa49aecea (patch) | |
tree | 128a4e68e7efeba002322b6df34fa9f60a6ab27f /src/test | |
parent | a80477f2e7f4c18adcc6441828d17582aad2598f (diff) |
make format
Diffstat (limited to 'src/test')
-rw-r--r-- | src/test/InputTest.cpp | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index e9dc645..5150960 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -332,30 +332,30 @@ TEST_F(InputTest, WindowMoveTest) { EXPECT_TRUE(callback_triggered); } TEST_F(InputTest, KeyboardStateTest) { - SDLContext& sdl_context = this->mediator.sdl_context; - // Simulate pressing a key - SDL_Event key_down_event; - SDL_zero(key_down_event); - key_down_event.type = SDL_KEYDOWN; - key_down_event.key.keysym.scancode = SDL_SCANCODE_A; + SDLContext & sdl_context = this->mediator.sdl_context; + // Simulate pressing a key + SDL_Event key_down_event; + SDL_zero(key_down_event); + key_down_event.type = SDL_KEYDOWN; + key_down_event.key.keysym.scancode = SDL_SCANCODE_A; key_down_event.key.keysym.sym = SDL_SCANCODE_A; - SDL_PushEvent(&key_down_event); + SDL_PushEvent(&key_down_event); - // Check the keyboard state - auto keyboard_state = sdl_context.get_keyboard_state(); + // Check the keyboard state + auto keyboard_state = sdl_context.get_keyboard_state(); - // Verify the state of the 'A' key - EXPECT_TRUE(keyboard_state[Keycode::A]); + // Verify the state of the 'A' key + EXPECT_TRUE(keyboard_state[Keycode::A]); - // Simulate releasing a key - SDL_Event key_up_event; - SDL_zero(key_up_event); - key_up_event.type = SDL_KEYUP; - key_up_event.key.keysym.scancode = SDL_SCANCODE_A; // Simulate releasing 'A' key - SDL_PushEvent(&key_up_event); - // Check the keyboard state again - keyboard_state = sdl_context.get_keyboard_state(); + // Simulate releasing a key + SDL_Event key_up_event; + SDL_zero(key_up_event); + key_up_event.type = SDL_KEYUP; + key_up_event.key.keysym.scancode = SDL_SCANCODE_A; // Simulate releasing 'A' key + SDL_PushEvent(&key_up_event); + // Check the keyboard state again + keyboard_state = sdl_context.get_keyboard_state(); - // Verify the state of the 'A' key - EXPECT_FALSE(keyboard_state[Keycode::A]); + // Verify the state of the 'A' key + EXPECT_FALSE(keyboard_state[Keycode::A]); } |