diff options
| author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-14 18:23:31 +0100 | 
|---|---|---|
| committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-14 18:23:31 +0100 | 
| commit | 4cddaf8e8b809a69a8e03e79c4f7902920745a9a (patch) | |
| tree | 671d6d7b497dce342129342f63389c0d0a9f04e9 /src/test | |
| parent | 9dafff70726e4a6f4b9d68c4138a9953a3daad8b (diff) | |
make format
Diffstat (limited to 'src/test')
| -rw-r--r-- | src/test/CollisionTest.cpp | 12 | 
1 files changed, 6 insertions, 6 deletions
| diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp index b34bede..ff9e7cc 100644 --- a/src/test/CollisionTest.cpp +++ b/src/test/CollisionTest.cpp @@ -69,10 +69,10 @@ public:  			.offset = {0, 0},  		});  		// Create a box with an inner size of 10x10 units -		world.add_component<BoxCollider>(vec2{100, 100},vec2{0, -100}); // Top -		world.add_component<BoxCollider>(vec2{100, 100},vec2{0, 100}); // Bottom -		world.add_component<BoxCollider>(vec2{100, 100},vec2{-100, 0}); // Left -		world.add_component<BoxCollider>(vec2{100, 100},vec2{100, 0}); // right +		world.add_component<BoxCollider>(vec2{100, 100}, vec2{0, -100}); // Top +		world.add_component<BoxCollider>(vec2{100, 100}, vec2{0, 100}); // Bottom +		world.add_component<BoxCollider>(vec2{100, 100}, vec2{-100, 0}); // Left +		world.add_component<BoxCollider>(vec2{100, 100}, vec2{100, 0}); // right  		game_object1.add_component<Rigidbody>(Rigidbody::Data{  			.mass = 1, @@ -84,7 +84,7 @@ public:  			.offset = {0, 0},  			.collision_layers = {0},  		}); -		game_object1.add_component<BoxCollider>(vec2{10, 10},vec2{0, 0}); +		game_object1.add_component<BoxCollider>(vec2{10, 10}, vec2{0, 0});  		BehaviorScript & script_object1  			= game_object1.add_component<BehaviorScript>().set_script<CollisionHandler>(1);  		script_object1_ref = static_cast<CollisionHandler *>(script_object1.script.get()); @@ -100,7 +100,7 @@ public:  			.offset = {0, 0},  			.collision_layers = {0},  		}); -		game_object2.add_component<BoxCollider>(vec2{10, 10},vec2{0, 0}); +		game_object2.add_component<BoxCollider>(vec2{10, 10}, vec2{0, 0});  		BehaviorScript & script_object2  			= game_object2.add_component<BehaviorScript>().set_script<CollisionHandler>(2);  		script_object2_ref = static_cast<CollisionHandler *>(script_object2.script.get()); |