diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-27 14:41:49 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-27 14:41:49 +0100 |
commit | e8b93d0ffaccf523139f75ff9b9dc43647e90746 (patch) | |
tree | ef18b14209d404438e0665b2728ae609ec68266b /src/test/inputTest.cpp | |
parent | 7070f22d86057eafca3b82321d4146958c14a33e (diff) |
test file rename
Diffstat (limited to 'src/test/inputTest.cpp')
-rw-r--r-- | src/test/inputTest.cpp | 250 |
1 files changed, 0 insertions, 250 deletions
diff --git a/src/test/inputTest.cpp b/src/test/inputTest.cpp deleted file mode 100644 index 0e3e097..0000000 --- a/src/test/inputTest.cpp +++ /dev/null @@ -1,250 +0,0 @@ -#include <gtest/gtest.h> -#define protected public -#include "api/EventManager.h" -#include "api/KeyCodes.h" -#include "system/InputSystem.h" -#include <SDL2/SDL.h> -#include <SDL2/SDL_keycode.h> -#include <crepe/ComponentManager.h> -#include <crepe/api/Button.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/Metadata.h> -#include <crepe/api/Transform.h> -#include <crepe/api/Vector2.h> -#include <gmock/gmock.h> - -using namespace std; -using namespace std::chrono_literals; -using namespace crepe; - -class InputTest : public ::testing::Test { -public: - ComponentManager mgr{}; - InputSystem input_system{mgr}; // Initializes the InputSystem with the ComponentManager - - EventManager& event_manager = EventManager::get_instance(); - -protected: - void SetUp() override { - event_manager.clear(); - } - - void simulate_mouse_click(int mouse_x, int mouse_y, Uint8 mouse_button) { - SDL_Event event; - - // Simulate Mouse Button Down event - SDL_zero(event); - event.type = SDL_MOUSEBUTTONDOWN; - event.button.x = mouse_x; - event.button.y = mouse_y; - event.button.button = mouse_button; - SDL_PushEvent(&event); - - // Simulate Mouse Button Up event - SDL_zero(event); - event.type = SDL_MOUSEBUTTONUP; - event.button.x = mouse_x; - event.button.y = mouse_y; - event.button.button = mouse_button; - SDL_PushEvent(&event); - } -}; - -TEST_F(InputTest, MouseDown) { - bool mouse_triggered = false; - EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent& event) { - mouse_triggered = true; - EXPECT_EQ(event.mouse_x, 10); - EXPECT_EQ(event.mouse_y, 10); - EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); - return false; - }; - event_manager.subscribe<MousePressEvent>(on_mouse_down); - - SDL_Event event; - SDL_zero(event); - event.type = SDL_MOUSEBUTTONDOWN; - event.button.x = 10; - event.button.y = 10; - event.button.button = SDL_BUTTON_LEFT; - SDL_PushEvent(&event); - - input_system.update(); - event_manager.dispatch_events(); - EXPECT_TRUE(mouse_triggered); -} - -TEST_F(InputTest, MouseUp) { - bool function_triggered = false; - EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent& e) { - function_triggered = true; - EXPECT_EQ(e.mouse_x, 10); - EXPECT_EQ(e.mouse_y, 10); - EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); - return false; - }; - event_manager.subscribe<MouseReleaseEvent>(on_mouse_release); - - SDL_Event event; - SDL_zero(event); - event.type = SDL_MOUSEBUTTONUP; - event.button.x = 10; - event.button.y = 10; - event.button.button = SDL_BUTTON_LEFT; - SDL_PushEvent(&event); - - input_system.update(); - event_manager.dispatch_events(); - EXPECT_TRUE(function_triggered); -} - -TEST_F(InputTest, MouseMove) { - bool function_triggered = false; - EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent& e) { - function_triggered = true; - EXPECT_EQ(e.mouse_x, 10); - EXPECT_EQ(e.mouse_y, 10); - EXPECT_EQ(e.rel_x, 10); - EXPECT_EQ(e.rel_y, 10); - return false; - }; - event_manager.subscribe<MouseMoveEvent>(on_mouse_move); - - SDL_Event event; - SDL_zero(event); - event.type = SDL_MOUSEMOTION; - event.motion.x = 10; - event.motion.y = 10; - event.motion.xrel = 10; - event.motion.yrel = 10; - SDL_PushEvent(&event); - - input_system.update(); - event_manager.dispatch_events(); - EXPECT_TRUE(function_triggered); -} - -TEST_F(InputTest, KeyDown) { - bool function_triggered = false; - - // Define event handler for KeyPressEvent - EventHandler<KeyPressEvent> on_key_press = [&](const KeyPressEvent& event) { - function_triggered = true; - EXPECT_EQ(event.key, Keycode::B); // Validate the key is 'B' - EXPECT_EQ(event.repeat, true); // Validate repeat flag - return false; - }; - - event_manager.subscribe<KeyPressEvent>(on_key_press); - - // Simulate SDL_KEYDOWN event - SDL_Event test_event; - SDL_zero(test_event); - test_event.type = SDL_KEYDOWN; // Key down event - test_event.key.keysym.scancode = SDL_SCANCODE_B; // Set scancode for 'B' - test_event.key.repeat = 1; // Set repeat flag - SDL_PushEvent(&test_event); - - input_system.update(); // Process the event - event_manager.dispatch_events(); // Dispatch events to handlers - - EXPECT_TRUE(function_triggered); // Check if the handler was triggered -} - -TEST_F(InputTest, KeyUp) { - bool function_triggered = false; - EventHandler<KeyReleaseEvent> on_key_release = [&](const KeyReleaseEvent& event) { - function_triggered = true; - EXPECT_EQ(event.key, Keycode::B); - return false; - }; - event_manager.subscribe<KeyReleaseEvent>(on_key_release); - - SDL_Event event; - SDL_zero(event); - event.type = SDL_KEYUP; - event.key.keysym.scancode = SDL_SCANCODE_B; - SDL_PushEvent(&event); - - input_system.update(); - event_manager.dispatch_events(); - EXPECT_TRUE(function_triggered); -} - -TEST_F(InputTest, MouseClick) { - bool on_click_triggered = false; - EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent& event) { - on_click_triggered = true; - EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); - EXPECT_EQ(event.mouse_x, 10); - EXPECT_EQ(event.mouse_y, 10); - return false; - }; - event_manager.subscribe<MouseClickEvent>(on_mouse_click); - - this->simulate_mouse_click(10, 10, SDL_BUTTON_LEFT); - input_system.update(); - event_manager.dispatch_events(); - EXPECT_TRUE(on_click_triggered); -} - -TEST_F(InputTest, testButtonClick) { - GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); - - auto& button = obj.add_component<Button>(100,100); - bool button_clicked = false; - bool hover = false; - button.active = true; - std::function<void()> on_click = [&]() { button_clicked = true; }; - button.on_click = on_click; - button.is_pressed = false; - button.is_toggle = false; - this->simulate_mouse_click(101, 101, SDL_BUTTON_LEFT); - input_system.update(); - event_manager.dispatch_events(); - EXPECT_FALSE(button_clicked); - - this->simulate_mouse_click(10, 10, SDL_BUTTON_LEFT); - input_system.update(); - event_manager.dispatch_events(); - EXPECT_TRUE(button_clicked); -} - -TEST_F(InputTest, testButtonHover) { - GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); - auto& button = obj.add_component<Button>(100,100); - bool button_clicked = false; - button.active = true; - button.width = 100; - button.height = 100; - button.is_pressed = false; - button.is_toggle = false; - - // Mouse not on button - SDL_Event event; - SDL_zero(event); - event.type = SDL_MOUSEMOTION; - event.motion.x = 200; - event.motion.y = 200; - event.motion.xrel = 10; - event.motion.yrel = 10; - SDL_PushEvent(&event); - - input_system.update(); - event_manager.dispatch_events(); - EXPECT_FALSE(button.hover); - - // Mouse on button - SDL_Event hover_event; - SDL_zero(hover_event); - hover_event.type = SDL_MOUSEMOTION; - hover_event.motion.x = 10; - hover_event.motion.y = 10; - hover_event.motion.xrel = 10; - hover_event.motion.yrel = 10; - SDL_PushEvent(&hover_event); - - input_system.update(); - event_manager.dispatch_events(); - EXPECT_TRUE(button.hover); -} |