From e8b93d0ffaccf523139f75ff9b9dc43647e90746 Mon Sep 17 00:00:00 2001 From: WBoerenkamps Date: Wed, 27 Nov 2024 14:41:49 +0100 Subject: test file rename --- src/test/inputTest.cpp | 250 ------------------------------------------------- 1 file changed, 250 deletions(-) delete mode 100644 src/test/inputTest.cpp (limited to 'src/test/inputTest.cpp') diff --git a/src/test/inputTest.cpp b/src/test/inputTest.cpp deleted file mode 100644 index 0e3e097..0000000 --- a/src/test/inputTest.cpp +++ /dev/null @@ -1,250 +0,0 @@ -#include -#define protected public -#include "api/EventManager.h" -#include "api/KeyCodes.h" -#include "system/InputSystem.h" -#include -#include -#include -#include -#include -#include -#include -#include -#include - -using namespace std; -using namespace std::chrono_literals; -using namespace crepe; - -class InputTest : public ::testing::Test { -public: - ComponentManager mgr{}; - InputSystem input_system{mgr}; // Initializes the InputSystem with the ComponentManager - - EventManager& event_manager = EventManager::get_instance(); - -protected: - void SetUp() override { - event_manager.clear(); - } - - void simulate_mouse_click(int mouse_x, int mouse_y, Uint8 mouse_button) { - SDL_Event event; - - // Simulate Mouse Button Down event - SDL_zero(event); - event.type = SDL_MOUSEBUTTONDOWN; - event.button.x = mouse_x; - event.button.y = mouse_y; - event.button.button = mouse_button; - SDL_PushEvent(&event); - - // Simulate Mouse Button Up event - SDL_zero(event); - event.type = SDL_MOUSEBUTTONUP; - event.button.x = mouse_x; - event.button.y = mouse_y; - event.button.button = mouse_button; - SDL_PushEvent(&event); - } -}; - -TEST_F(InputTest, MouseDown) { - bool mouse_triggered = false; - EventHandler on_mouse_down = [&](const MousePressEvent& event) { - mouse_triggered = true; - EXPECT_EQ(event.mouse_x, 10); - EXPECT_EQ(event.mouse_y, 10); - EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); - return false; - }; - event_manager.subscribe(on_mouse_down); - - SDL_Event event; - SDL_zero(event); - event.type = SDL_MOUSEBUTTONDOWN; - event.button.x = 10; - event.button.y = 10; - event.button.button = SDL_BUTTON_LEFT; - SDL_PushEvent(&event); - - input_system.update(); - event_manager.dispatch_events(); - EXPECT_TRUE(mouse_triggered); -} - -TEST_F(InputTest, MouseUp) { - bool function_triggered = false; - EventHandler on_mouse_release = [&](const MouseReleaseEvent& e) { - function_triggered = true; - EXPECT_EQ(e.mouse_x, 10); - EXPECT_EQ(e.mouse_y, 10); - EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); - return false; - }; - event_manager.subscribe(on_mouse_release); - - SDL_Event event; - SDL_zero(event); - event.type = SDL_MOUSEBUTTONUP; - event.button.x = 10; - event.button.y = 10; - event.button.button = SDL_BUTTON_LEFT; - SDL_PushEvent(&event); - - input_system.update(); - event_manager.dispatch_events(); - EXPECT_TRUE(function_triggered); -} - -TEST_F(InputTest, MouseMove) { - bool function_triggered = false; - EventHandler on_mouse_move = [&](const MouseMoveEvent& e) { - function_triggered = true; - EXPECT_EQ(e.mouse_x, 10); - EXPECT_EQ(e.mouse_y, 10); - EXPECT_EQ(e.rel_x, 10); - EXPECT_EQ(e.rel_y, 10); - return false; - }; - event_manager.subscribe(on_mouse_move); - - SDL_Event event; - SDL_zero(event); - event.type = SDL_MOUSEMOTION; - event.motion.x = 10; - event.motion.y = 10; - event.motion.xrel = 10; - event.motion.yrel = 10; - SDL_PushEvent(&event); - - input_system.update(); - event_manager.dispatch_events(); - EXPECT_TRUE(function_triggered); -} - -TEST_F(InputTest, KeyDown) { - bool function_triggered = false; - - // Define event handler for KeyPressEvent - EventHandler on_key_press = [&](const KeyPressEvent& event) { - function_triggered = true; - EXPECT_EQ(event.key, Keycode::B); // Validate the key is 'B' - EXPECT_EQ(event.repeat, true); // Validate repeat flag - return false; - }; - - event_manager.subscribe(on_key_press); - - // Simulate SDL_KEYDOWN event - SDL_Event test_event; - SDL_zero(test_event); - test_event.type = SDL_KEYDOWN; // Key down event - test_event.key.keysym.scancode = SDL_SCANCODE_B; // Set scancode for 'B' - test_event.key.repeat = 1; // Set repeat flag - SDL_PushEvent(&test_event); - - input_system.update(); // Process the event - event_manager.dispatch_events(); // Dispatch events to handlers - - EXPECT_TRUE(function_triggered); // Check if the handler was triggered -} - -TEST_F(InputTest, KeyUp) { - bool function_triggered = false; - EventHandler on_key_release = [&](const KeyReleaseEvent& event) { - function_triggered = true; - EXPECT_EQ(event.key, Keycode::B); - return false; - }; - event_manager.subscribe(on_key_release); - - SDL_Event event; - SDL_zero(event); - event.type = SDL_KEYUP; - event.key.keysym.scancode = SDL_SCANCODE_B; - SDL_PushEvent(&event); - - input_system.update(); - event_manager.dispatch_events(); - EXPECT_TRUE(function_triggered); -} - -TEST_F(InputTest, MouseClick) { - bool on_click_triggered = false; - EventHandler on_mouse_click = [&](const MouseClickEvent& event) { - on_click_triggered = true; - EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); - EXPECT_EQ(event.mouse_x, 10); - EXPECT_EQ(event.mouse_y, 10); - return false; - }; - event_manager.subscribe(on_mouse_click); - - this->simulate_mouse_click(10, 10, SDL_BUTTON_LEFT); - input_system.update(); - event_manager.dispatch_events(); - EXPECT_TRUE(on_click_triggered); -} - -TEST_F(InputTest, testButtonClick) { - GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); - - auto& button = obj.add_component