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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-28 11:19:33 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-28 11:19:33 +0100
commit2a2a3391ff0b449602825c3182af33c2ff52abc0 (patch)
tree50a308447aa7049e8c3739129adb360b75a05079 /src/test/ScriptEventTest.cpp
parent42d4cdbd12fbe8ddc77e4c6600fe8aae4e9298ad (diff)
add test for Script::set_next_scene
Diffstat (limited to 'src/test/ScriptEventTest.cpp')
-rw-r--r--src/test/ScriptEventTest.cpp28
1 files changed, 4 insertions, 24 deletions
diff --git a/src/test/ScriptEventTest.cpp b/src/test/ScriptEventTest.cpp
index ab7dd35..7a9abbb 100644
--- a/src/test/ScriptEventTest.cpp
+++ b/src/test/ScriptEventTest.cpp
@@ -13,37 +13,17 @@
#include <crepe/api/Vector2.h>
#include <crepe/system/ScriptSystem.h>
+#include "ScriptTest.h"
+
using namespace std;
using namespace crepe;
using namespace testing;
-class ScriptEventTest : public Test {
- Mediator m;
+class ScriptEventTest : public ScriptTest {
public:
- ComponentManager component_manager{m};
- ScriptSystem system{m};
- EventManager & event_manager = m.event_manager;
+ EventManager & event_manager = mediator.event_manager;
class MyEvent : public Event {};
- class MyScript : public Script {};
-
- OptionalRef<BehaviorScript> behaviorscript;
- OptionalRef<MyScript> script;
-
- void SetUp() override {
- auto & mgr = this->component_manager;
- GameObject entity = mgr.new_object("name");
- BehaviorScript & component = entity.add_component<BehaviorScript>();
-
- this->behaviorscript = component;
- ASSERT_TRUE(this->behaviorscript);
- EXPECT_EQ(component.script.get(), nullptr);
- component.set_script<MyScript>();
- ASSERT_NE(component.script.get(), nullptr);
-
- this->script = *(MyScript *) component.script.get();
- ASSERT_TRUE(this->script);
- }
};
TEST_F(ScriptEventTest, Inactive) {