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authorJAROWMR <jarorutjes07@gmail.com>2024-12-16 21:17:03 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-16 21:17:03 +0100
commitcfbfef8deb9e278ad9a9023bda36fd3aa3f17373 (patch)
treea5a4ed0ddbe735638979b0457c81941d2ac8234a /src/test/Profiling.cpp
parent16f3aa77cfbfd3327a50a3f11f27e7d7dd303026 (diff)
parent20d19e3c714d3e8ca3e35c170c07c563ecc719bb (diff)
Merge branch 'jaro/particle-system-improvement' of github.com:lonkaars/crepe into jaro/collision-system-handeling
Diffstat (limited to 'src/test/Profiling.cpp')
-rw-r--r--src/test/Profiling.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp
index 35f52dc..1585061 100644
--- a/src/test/Profiling.cpp
+++ b/src/test/Profiling.cpp
@@ -219,7 +219,7 @@ TEST_F(DISABLED_ProfilingTest, Profiling_3) {
.order_in_layer = 1,
.size = {.y = 500},
});
- auto & test = gameobject.add_component<ParticleEmitter>(ParticleEmitter::Data{
+ auto & test = gameobject.add_component<ParticleEmitter>(test_sprite,ParticleEmitter::Data{
.max_particles = 10,
.emission_rate = 100,
.end_lifespan = 100000,
@@ -229,8 +229,9 @@ TEST_F(DISABLED_ProfilingTest, Profiling_3) {
.offset = vec2{0, 0},
.reset_on_exit = false,
},
- .sprite = test_sprite,
- });
+
+ }
+ );
}
render_sys.update();
this->game_object_count++;