diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-05 21:10:07 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-05 21:10:07 +0100 |
commit | 9604616001ac273f2c966c3c829638e905def7bf (patch) | |
tree | 7e958c2b658a4dbc9e79068d7309513efa928937 /src/test/Profiling.cpp | |
parent | 018a451051669506be447aa925ecb6a9f5aaf418 (diff) | |
parent | 1f4e961d7f9d6887c807cac1a362f2d178b0860b (diff) |
merge with master and keypressed added to game
Diffstat (limited to 'src/test/Profiling.cpp')
-rw-r--r-- | src/test/Profiling.cpp | 23 |
1 files changed, 13 insertions, 10 deletions
diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp index d2f219e..91be769 100644 --- a/src/test/Profiling.cpp +++ b/src/test/Profiling.cpp @@ -1,3 +1,4 @@ +#include "manager/Mediator.h" #include "system/ParticleSystem.h" #include "system/PhysicsSystem.h" #include "system/RenderSystem.h" @@ -8,9 +9,9 @@ #define private public #define protected public -#include <crepe/ComponentManager.h> +#include <crepe/manager/ComponentManager.h> #include <crepe/api/Event.h> -#include <crepe/api/EventManager.h> +#include <crepe/manager/EventManager.h> #include <crepe/api/GameObject.h> #include <crepe/api/ParticleEmitter.h> #include <crepe/api/Rigidbody.h> @@ -52,13 +53,14 @@ public: // Maximum duration to stop test const std::chrono::microseconds duration = 16000us; - ComponentManager mgr; + Mediator m; + ComponentManager mgr{m}; // Add system used for profling tests - CollisionSystem collision_sys{mgr}; - PhysicsSystem physics_sys{mgr}; - ParticleSystem particle_sys{mgr}; - RenderSystem render_sys{mgr}; - ScriptSystem script_sys{mgr}; + CollisionSystem collision_sys{m}; + PhysicsSystem physics_sys{m}; + ParticleSystem particle_sys{m}; + RenderSystem render_sys{m}; + ScriptSystem script_sys{m}; // Test data std::map<std::string, std::chrono::microseconds> timings; @@ -159,7 +161,8 @@ TEST_F(Profiling, Profiling_2) { .gravity_scale = 0.0, .body_type = Rigidbody::BodyType::STATIC, }); - gameobject.add_component<BoxCollider>(vec2{0, 0}, 1, 1); + gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1}); + gameobject.add_component<BehaviorScript>().set_script<TestScript>(); Color color(0, 0, 0, 0); auto img = Texture("asset/texture/green_square.png"); @@ -192,7 +195,7 @@ TEST_F(Profiling, Profiling_3) { .gravity_scale = 0, .body_type = Rigidbody::BodyType::STATIC, }); - gameobject.add_component<BoxCollider>(vec2{0, 0}, 1, 1); + gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1}); gameobject.add_component<BehaviorScript>().set_script<TestScript>(); Color color(0, 0, 0, 0); auto img = Texture("asset/texture/green_square.png"); |