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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-08 19:49:41 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-08 19:49:41 +0100 |
commit | 519cc5d16e65ff501d330c03eeb35d2d095ead29 (patch) | |
tree | 3c7c3a64c922ec248f4136d1282530a6ec6647ac /src/test/ParticleTest.cpp | |
parent | 63bcd54e0e0ea64cfef5950568b4253d5dae5c1e (diff) |
made sdlcontext not a singleton anymore
Diffstat (limited to 'src/test/ParticleTest.cpp')
-rw-r--r-- | src/test/ParticleTest.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp index 1409c4f..38f4bde 100644 --- a/src/test/ParticleTest.cpp +++ b/src/test/ParticleTest.cpp @@ -1,3 +1,4 @@ +#include "api/Asset.h" #include <crepe/Particle.h> #include <crepe/api/Config.h> #include <crepe/api/GameObject.h> @@ -30,7 +31,7 @@ public: GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 0); Color color(0, 0, 0, 0); - auto s1 = Texture("asset/texture/img.png"); + auto s1 = Asset("asset/texture/img.png"); Sprite & test_sprite = game_object.add_component<Sprite>( s1, Sprite::Data{ .color = color, |