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authorWboerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-13 17:56:11 +0100
committerGitHub <noreply@github.com>2024-12-13 17:56:11 +0100
commit8f20aac54aed1a060d59d5169276ef3ed33a8dc9 (patch)
tree0e80819868b60860d857748ad99950e741170712 /src/test/LoopTimerTest.cpp
parentc5667ee90d7d542aa9984eb31b48b59d6240119b (diff)
parentca4c004d473ad5ed02abd4a7beff3a5a65c83487 (diff)
Merge pull request #76 from lonkaars/wouter/gameloop
fps hotfix + regression test
Diffstat (limited to 'src/test/LoopTimerTest.cpp')
-rw-r--r--src/test/LoopTimerTest.cpp18
1 files changed, 17 insertions, 1 deletions
diff --git a/src/test/LoopTimerTest.cpp b/src/test/LoopTimerTest.cpp
index d76bf45..7bd6305 100644
--- a/src/test/LoopTimerTest.cpp
+++ b/src/test/LoopTimerTest.cpp
@@ -30,7 +30,7 @@ TEST_F(LoopTimerTest, EnforcesTargetFrameRate) {
auto elapsed_ms = duration_cast<milliseconds>(elapsed_time).count();
// For 60 FPS, the target frame time is around 16.67ms
- ASSERT_NEAR(elapsed_ms, 16.7, 1);
+ ASSERT_NEAR(elapsed_ms, 16.7, 5);
}
TEST_F(LoopTimerTest, SetTargetFps) {
@@ -79,3 +79,19 @@ TEST_F(LoopTimerTest, DISABLED_getCurrentTime) {
ASSERT_NEAR(loop_timer.get_elapsed_time().count(), elapsed_time, 5);
}
+TEST_F(LoopTimerTest, getFPS) {
+ // Set the target FPS to 60 (which gives a target time per frame of ~16.67 ms)
+ loop_timer.set_target_framerate(60);
+
+ auto start_time = steady_clock::now();
+ loop_timer.enforce_frame_rate();
+
+ auto elapsed_time = steady_clock::now() - start_time;
+ loop_timer.update();
+ unsigned int fps = loop_timer.get_fps();
+ auto elapsed_ms = duration_cast<milliseconds>(elapsed_time).count();
+
+ // For 60 FPS, the target frame time is around 16.67ms
+ ASSERT_NEAR(elapsed_ms, 16.7, 1);
+ ASSERT_NEAR(fps, 60, 2);
+}