aboutsummaryrefslogtreecommitdiff
path: root/src/test/LoopManagerTest.cpp
diff options
context:
space:
mode:
authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-05 11:06:40 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-05 11:06:40 +0100
commitd78ba1aafe83b4d5cb64ea696089e7517691cd6f (patch)
tree3f15f1b762dce104d01e19a8290198584555965f /src/test/LoopManagerTest.cpp
parent7a9da9c1be04f401a701931f59ee85b1d37f0de0 (diff)
make format
Diffstat (limited to 'src/test/LoopManagerTest.cpp')
-rw-r--r--src/test/LoopManagerTest.cpp46
1 files changed, 24 insertions, 22 deletions
diff --git a/src/test/LoopManagerTest.cpp b/src/test/LoopManagerTest.cpp
index 7937649..5897906 100644
--- a/src/test/LoopManagerTest.cpp
+++ b/src/test/LoopManagerTest.cpp
@@ -1,43 +1,45 @@
-#include <gtest/gtest.h>
#include <chrono>
+#include <gtest/gtest.h>
#include <thread>
#define private public
#define protected public
-#include "api/LoopTimer.h"
#include "api/LoopManager.h"
+#include "api/LoopTimer.h"
using namespace std::chrono;
using namespace crepe;
class LoopManagerTest : public ::testing::Test {
protected:
- LoopManager loop_manager;
+ LoopManager loop_manager;
- void SetUp() override {
- // Setting up loop manager and start the loop
- loop_manager.loop_timer->set_target_fps(60);
- }
+ void SetUp() override {
+ // Setting up loop manager and start the loop
+ loop_manager.loop_timer->set_target_fps(60);
+ }
};
//Test to check if exactly 5 fixed updates are done every second (50Hz)
TEST_F(LoopManagerTest, FixedUpdate) {
- loop_manager.loop_timer->fixed_delta_time = std::chrono::milliseconds(20);
+ loop_manager.loop_timer->fixed_delta_time = std::chrono::milliseconds(20);
loop_manager.loop_timer->set_target_fps(50);
- int fixed_update_count = 0;
+ int fixed_update_count = 0;
loop_manager.loop_timer->start();
- // We want to simulate the game loop for about 1 second
- auto start_time = steady_clock::now();
+ // We want to simulate the game loop for about 1 second
+ auto start_time = steady_clock::now();
- // Simulate the game loop for 1 second
- while (duration_cast<milliseconds>(steady_clock::now() - start_time) < std::chrono::milliseconds(1000)) {
+ // Simulate the game loop for 1 second
+ while (duration_cast<milliseconds>(steady_clock::now() - start_time)
+ < std::chrono::milliseconds(1000)) {
loop_manager.loop_timer->update();
- // Simulate processing fixed updates while there's lag to advance
- while (loop_manager.loop_timer->get_lag() >= loop_manager.loop_timer->get_fixed_delta_time()) {
- fixed_update_count++;
- loop_manager.loop_timer->advance_fixed_update();
- }
-
- loop_manager.loop_timer->enforce_frame_rate();
- }
- ASSERT_EQ(fixed_update_count, 50);
+ // Simulate processing fixed updates while there's lag to advance
+ while (loop_manager.loop_timer->get_lag()
+ >= loop_manager.loop_timer->get_fixed_delta_time()) {
+ fixed_update_count++;
+ loop_manager.loop_timer->advance_fixed_update();
+ }
+
+ loop_manager.loop_timer->enforce_frame_rate();
+ }
+ ASSERT_EQ(fixed_update_count, 50);
}