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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-05 16:24:45 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-05 16:24:45 +0100 |
commit | 823935627c7743c36e1b832670f931d6a67abe2a (patch) | |
tree | 7cff594279b42c5f306d718de210e0f224620234 /src/test/LoopManagerTest.cpp | |
parent | 090a2e8c26ade017a09049782465d7f7cea623ec (diff) |
save
Diffstat (limited to 'src/test/LoopManagerTest.cpp')
-rw-r--r-- | src/test/LoopManagerTest.cpp | 56 |
1 files changed, 29 insertions, 27 deletions
diff --git a/src/test/LoopManagerTest.cpp b/src/test/LoopManagerTest.cpp index 5897906..f2ca8db 100644 --- a/src/test/LoopManagerTest.cpp +++ b/src/test/LoopManagerTest.cpp @@ -1,6 +1,8 @@ #include <chrono> #include <gtest/gtest.h> +#include <gmock/gmock.h> #include <thread> + #define private public #define protected public #include "api/LoopManager.h" @@ -11,35 +13,35 @@ using namespace crepe; class LoopManagerTest : public ::testing::Test { protected: - LoopManager loop_manager; + class TestGameLoop : public crepe::LoopManager { + public: + MOCK_METHOD(void, fixed_update, (), (override)); + MOCK_METHOD(void, update, (), (override)); + }; + + TestGameLoop test_loop; - void SetUp() override { - // Setting up loop manager and start the loop - loop_manager.loop_timer->set_target_fps(60); - } + void SetUp() override { + test_loop.loop_timer->set_target_fps(60); // Example target FPS + } }; -//Test to check if exactly 5 fixed updates are done every second (50Hz) +// Test to check if exactly 50 fixed updates occur in 1 second (50Hz) TEST_F(LoopManagerTest, FixedUpdate) { - loop_manager.loop_timer->fixed_delta_time = std::chrono::milliseconds(20); - loop_manager.loop_timer->set_target_fps(50); - int fixed_update_count = 0; - loop_manager.loop_timer->start(); - // We want to simulate the game loop for about 1 second - auto start_time = steady_clock::now(); - - // Simulate the game loop for 1 second - while (duration_cast<milliseconds>(steady_clock::now() - start_time) - < std::chrono::milliseconds(1000)) { - loop_manager.loop_timer->update(); - // Simulate processing fixed updates while there's lag to advance - while (loop_manager.loop_timer->get_lag() - >= loop_manager.loop_timer->get_fixed_delta_time()) { - fixed_update_count++; - loop_manager.loop_timer->advance_fixed_update(); - } - - loop_manager.loop_timer->enforce_frame_rate(); - } - ASSERT_EQ(fixed_update_count, 50); + // Arrange + using ::testing::AtLeast; + using ::testing::Exactly; + + test_loop.loop_timer->fixed_delta_time = std::chrono::milliseconds(20); + test_loop.start(); + // Expect the `fixed_update` method to be called exactly 50 times + EXPECT_CALL(test_loop, fixed_update()).Times(Exactly(50)); + + auto start_time = steady_clock::now(); + + // Act: Simulate the game loop for 1 second + while (duration_cast<milliseconds>(steady_clock::now() - start_time) < std::chrono::milliseconds(1000)) { + + } + test_loop.game_running = false; } |