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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-05 16:24:45 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-05 16:24:45 +0100
commit823935627c7743c36e1b832670f931d6a67abe2a (patch)
tree7cff594279b42c5f306d718de210e0f224620234 /src/test/LoopManagerTest.cpp
parent090a2e8c26ade017a09049782465d7f7cea623ec (diff)
save
Diffstat (limited to 'src/test/LoopManagerTest.cpp')
-rw-r--r--src/test/LoopManagerTest.cpp56
1 files changed, 29 insertions, 27 deletions
diff --git a/src/test/LoopManagerTest.cpp b/src/test/LoopManagerTest.cpp
index 5897906..f2ca8db 100644
--- a/src/test/LoopManagerTest.cpp
+++ b/src/test/LoopManagerTest.cpp
@@ -1,6 +1,8 @@
#include <chrono>
#include <gtest/gtest.h>
+#include <gmock/gmock.h>
#include <thread>
+
#define private public
#define protected public
#include "api/LoopManager.h"
@@ -11,35 +13,35 @@ using namespace crepe;
class LoopManagerTest : public ::testing::Test {
protected:
- LoopManager loop_manager;
+ class TestGameLoop : public crepe::LoopManager {
+ public:
+ MOCK_METHOD(void, fixed_update, (), (override));
+ MOCK_METHOD(void, update, (), (override));
+ };
+
+ TestGameLoop test_loop;
- void SetUp() override {
- // Setting up loop manager and start the loop
- loop_manager.loop_timer->set_target_fps(60);
- }
+ void SetUp() override {
+ test_loop.loop_timer->set_target_fps(60); // Example target FPS
+ }
};
-//Test to check if exactly 5 fixed updates are done every second (50Hz)
+// Test to check if exactly 50 fixed updates occur in 1 second (50Hz)
TEST_F(LoopManagerTest, FixedUpdate) {
- loop_manager.loop_timer->fixed_delta_time = std::chrono::milliseconds(20);
- loop_manager.loop_timer->set_target_fps(50);
- int fixed_update_count = 0;
- loop_manager.loop_timer->start();
- // We want to simulate the game loop for about 1 second
- auto start_time = steady_clock::now();
-
- // Simulate the game loop for 1 second
- while (duration_cast<milliseconds>(steady_clock::now() - start_time)
- < std::chrono::milliseconds(1000)) {
- loop_manager.loop_timer->update();
- // Simulate processing fixed updates while there's lag to advance
- while (loop_manager.loop_timer->get_lag()
- >= loop_manager.loop_timer->get_fixed_delta_time()) {
- fixed_update_count++;
- loop_manager.loop_timer->advance_fixed_update();
- }
-
- loop_manager.loop_timer->enforce_frame_rate();
- }
- ASSERT_EQ(fixed_update_count, 50);
+ // Arrange
+ using ::testing::AtLeast;
+ using ::testing::Exactly;
+
+ test_loop.loop_timer->fixed_delta_time = std::chrono::milliseconds(20);
+ test_loop.start();
+ // Expect the `fixed_update` method to be called exactly 50 times
+ EXPECT_CALL(test_loop, fixed_update()).Times(Exactly(50));
+
+ auto start_time = steady_clock::now();
+
+ // Act: Simulate the game loop for 1 second
+ while (duration_cast<milliseconds>(steady_clock::now() - start_time) < std::chrono::milliseconds(1000)) {
+
+ }
+ test_loop.game_running = false;
}