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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-18 14:43:41 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-18 14:43:41 +0100 |
commit | 45c799f71e6f0db1de27bdd601c0d441f0012468 (patch) | |
tree | e776e6455f1499d643f8f282c9b2c60b0af69d07 /src/test/InputTest.cpp | |
parent | 81404db80bbf9463c3d535ae389e7fbb753a902c (diff) |
camera space working
Diffstat (limited to 'src/test/InputTest.cpp')
-rw-r--r-- | src/test/InputTest.cpp | 59 |
1 files changed, 47 insertions, 12 deletions
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index 2d844d4..a7b1b25 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -37,10 +37,10 @@ public: RenderSystem render{mediator}; EventManager event_manager{mediator}; //GameObject camera; - + int offset = 100; protected: void SetUp() override { - GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); + GameObject obj = mgr.new_object("camera", "camera", vec2{offset, offset}, 0, 1); auto & camera = obj.add_component<Camera>(ivec2{500, 500}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); @@ -76,8 +76,8 @@ TEST_F(InputTest, MouseDown) { EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent & event) { mouse_triggered = true; //middle of the screen = 0,0 - EXPECT_EQ(event.mouse_pos.x, 0); - EXPECT_EQ(event.mouse_pos.y, 0); + EXPECT_EQ(event.mouse_pos.x, offset); + EXPECT_EQ(event.mouse_pos.y, offset); EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); return false; }; @@ -101,8 +101,8 @@ TEST_F(InputTest, MouseUp) { bool function_triggered = false; EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent & e) { function_triggered = true; - EXPECT_EQ(e.mouse_pos.x, 0); - EXPECT_EQ(e.mouse_pos.y, 0); + EXPECT_EQ(e.mouse_pos.x, offset); + EXPECT_EQ(e.mouse_pos.y, offset); EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); return false; }; @@ -125,8 +125,8 @@ TEST_F(InputTest, MouseMove) { bool function_triggered = false; EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent & e) { function_triggered = true; - EXPECT_EQ(e.mouse_pos.x, 0); - EXPECT_EQ(e.mouse_pos.y, 0); + EXPECT_EQ(e.mouse_pos.x, offset); + EXPECT_EQ(e.mouse_pos.y, offset); EXPECT_EQ(e.mouse_delta.x, 10); EXPECT_EQ(e.mouse_delta.y, 10); return false; @@ -199,8 +199,8 @@ TEST_F(InputTest, MouseClick) { EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent & event) { on_click_triggered = true; EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); - EXPECT_EQ(event.mouse_pos.x, 0); - EXPECT_EQ(event.mouse_pos.y, 0); + EXPECT_EQ(event.mouse_pos.x, offset); + EXPECT_EQ(event.mouse_pos.y, offset); return false; }; event_manager.subscribe<MouseClickEvent>(on_mouse_click); @@ -215,8 +215,8 @@ TEST_F(InputTest, testButtonClick) { GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); bool button_clicked = false; std::function<void()> on_click = [&]() { button_clicked = true; }; - auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click); - + auto & button = button_obj.add_component<Button>(vec2{10, 10}, vec2{0, 0}, on_click); + // button.world_space = bool hover = false; button.active = true; this->simulate_mouse_click(999, 999, SDL_BUTTON_LEFT); @@ -229,7 +229,42 @@ TEST_F(InputTest, testButtonClick) { event_manager.dispatch_events(); EXPECT_TRUE(button_clicked); } +TEST_F(InputTest, buttonPositionCamera) { + GameObject button_obj = mgr.new_object("body", "person", vec2{50, 50}, 0, 1); + bool button_clicked = false; + std::function<void()> on_click = [&]() { button_clicked = true; }; + auto & button = button_obj.add_component<Button>(vec2{10, 10}, vec2{0, 0}, on_click); + button.world_space = false; + bool hover = false; + button.active = true; + this->simulate_mouse_click(999, 999, SDL_BUTTON_LEFT); + input_system.update(); + event_manager.dispatch_events(); + EXPECT_FALSE(button_clicked); + + this->simulate_mouse_click(300, 300, SDL_BUTTON_LEFT); + input_system.update(); + event_manager.dispatch_events(); + EXPECT_TRUE(button_clicked); +} +TEST_F(InputTest, buttonPositionWorld) { + GameObject button_obj = mgr.new_object("body", "person", vec2{50, 50}, 0, 1); + bool button_clicked = false; + std::function<void()> on_click = [&]() { button_clicked = true; }; + auto & button = button_obj.add_component<Button>(vec2{10, 10}, vec2{0, 0}, on_click); + button.world_space = true; + bool hover = false; + button.active = true; + this->simulate_mouse_click(999, 999, SDL_BUTTON_LEFT); + input_system.update(); + event_manager.dispatch_events(); + EXPECT_FALSE(button_clicked); + this->simulate_mouse_click(300, 300, SDL_BUTTON_LEFT); + input_system.update(); + event_manager.dispatch_events(); + EXPECT_FALSE(button_clicked); +} TEST_F(InputTest, testButtonHover) { GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); bool button_clicked = false; |