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authorJAROWMR <jarorutjes07@gmail.com>2024-12-14 11:40:33 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-14 11:40:33 +0100
commit061b2b8ab9aba67c1467cdd163fb7a04de95f4f1 (patch)
treee1960a83461e0d83a7027a88404af1a7c70f6dcd /src/test/InputTest.cpp
parentfd2ebb54d0c2b269c15fc84a4ac77993efc917d7 (diff)
parentb9fc66f6922b1f40f2dbe14e8dfc4caa469654bc (diff)
Merge branch 'master' of github.com:lonkaars/crepe into jaro/collision-system
Diffstat (limited to 'src/test/InputTest.cpp')
-rw-r--r--src/test/InputTest.cpp49
1 files changed, 12 insertions, 37 deletions
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp
index cb9833f..8b40cea 100644
--- a/src/test/InputTest.cpp
+++ b/src/test/InputTest.cpp
@@ -1,3 +1,4 @@
+#include "system/RenderSystem.h"
#include <gtest/gtest.h>
#define protected public
#define private public
@@ -24,17 +25,23 @@ class InputTest : public ::testing::Test {
public:
Mediator mediator;
ComponentManager mgr{mediator};
+ SDLContext sdl_context{mediator};
InputSystem input_system{mediator};
-
- EventManager & event_manager = EventManager::get_instance();
+ RenderSystem render{mediator};
+ EventManager event_manager{mediator};
//GameObject camera;
protected:
void SetUp() override {
- mediator.event_manager = event_manager;
- mediator.component_manager = mgr;
- event_manager.clear();
+ GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
+ auto & camera
+ = obj.add_component<Camera>(ivec2{500, 500}, vec2{500, 500},
+ Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
+ render.update();
+ //mediator.event_manager = event_manager;
+ //mediator.component_manager = mgr;
+ //event_manager.clear();
}
void simulate_mouse_click(int mouse_x, int mouse_y, Uint8 mouse_button) {
@@ -59,10 +66,6 @@ protected:
};
TEST_F(InputTest, MouseDown) {
- GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
- auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0,
- vec2{0, 0});
- camera.active = true;
bool mouse_triggered = false;
EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent & event) {
mouse_triggered = true;
@@ -89,10 +92,6 @@ TEST_F(InputTest, MouseDown) {
}
TEST_F(InputTest, MouseUp) {
- GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
- auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0,
- vec2{0, 0});
- camera.active = true;
bool function_triggered = false;
EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent & e) {
function_triggered = true;
@@ -117,10 +116,6 @@ TEST_F(InputTest, MouseUp) {
}
TEST_F(InputTest, MouseMove) {
- GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
- auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0,
- vec2{0, 0});
- camera.active = true;
bool function_triggered = false;
EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent & e) {
function_triggered = true;
@@ -147,10 +142,6 @@ TEST_F(InputTest, MouseMove) {
}
TEST_F(InputTest, KeyDown) {
- GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
- auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0,
- vec2{0, 0});
- camera.active = true;
bool function_triggered = false;
// Define event handler for KeyPressEvent
@@ -178,10 +169,6 @@ TEST_F(InputTest, KeyDown) {
}
TEST_F(InputTest, KeyUp) {
- GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
- auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0,
- vec2{0, 0});
- camera.active = true;
bool function_triggered = false;
EventHandler<KeyReleaseEvent> on_key_release = [&](const KeyReleaseEvent & event) {
function_triggered = true;
@@ -202,10 +189,6 @@ TEST_F(InputTest, KeyUp) {
}
TEST_F(InputTest, MouseClick) {
- GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
- auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0,
- vec2{0, 0});
- camera.active = true;
bool on_click_triggered = false;
EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent & event) {
on_click_triggered = true;
@@ -223,10 +206,6 @@ TEST_F(InputTest, MouseClick) {
}
TEST_F(InputTest, testButtonClick) {
- GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
- auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0,
- vec2{0, 0});
- camera.active = true;
GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
bool button_clicked = false;
std::function<void()> on_click = [&]() { button_clicked = true; };
@@ -250,10 +229,6 @@ TEST_F(InputTest, testButtonClick) {
}
TEST_F(InputTest, testButtonHover) {
- GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
- auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0,
- vec2{0, 0});
- camera.active = true;
GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
bool button_clicked = false;
std::function<void()> on_click = [&]() { button_clicked = true; };