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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-17 14:50:08 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-17 14:50:08 +0100 |
commit | c3c565f7c8d1e7e9899b8c2fbb1c313a45e4b10b (patch) | |
tree | 33b937a5c0cd3413078ac6fd9ccc82ee60763acd /src/test/CollisionTest.cpp | |
parent | 4080a2eec207b35b36f7d0ceae7c2afcfcdfd977 (diff) | |
parent | 9232a98b72eee7af4f7f2153c1b2ccedbfa4cc65 (diff) |
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/text-component
Diffstat (limited to 'src/test/CollisionTest.cpp')
-rw-r--r-- | src/test/CollisionTest.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp index 2ad65fa..ff9e7cc 100644 --- a/src/test/CollisionTest.cpp +++ b/src/test/CollisionTest.cpp @@ -69,10 +69,10 @@ public: .offset = {0, 0}, }); // Create a box with an inner size of 10x10 units - world.add_component<BoxCollider>(vec2{0, -100}, vec2{100, 100}); // Top - world.add_component<BoxCollider>(vec2{0, 100}, vec2{100, 100}); // Bottom - world.add_component<BoxCollider>(vec2{-100, 0}, vec2{100, 100}); // Left - world.add_component<BoxCollider>(vec2{100, 0}, vec2{100, 100}); // right + world.add_component<BoxCollider>(vec2{100, 100}, vec2{0, -100}); // Top + world.add_component<BoxCollider>(vec2{100, 100}, vec2{0, 100}); // Bottom + world.add_component<BoxCollider>(vec2{100, 100}, vec2{-100, 0}); // Left + world.add_component<BoxCollider>(vec2{100, 100}, vec2{100, 0}); // right game_object1.add_component<Rigidbody>(Rigidbody::Data{ .mass = 1, @@ -84,7 +84,7 @@ public: .offset = {0, 0}, .collision_layers = {0}, }); - game_object1.add_component<BoxCollider>(vec2{0, 0}, vec2{10, 10}); + game_object1.add_component<BoxCollider>(vec2{10, 10}, vec2{0, 0}); BehaviorScript & script_object1 = game_object1.add_component<BehaviorScript>().set_script<CollisionHandler>(1); script_object1_ref = static_cast<CollisionHandler *>(script_object1.script.get()); @@ -100,7 +100,7 @@ public: .offset = {0, 0}, .collision_layers = {0}, }); - game_object2.add_component<BoxCollider>(vec2{0, 0}, vec2{10, 10}); + game_object2.add_component<BoxCollider>(vec2{10, 10}, vec2{0, 0}); BehaviorScript & script_object2 = game_object2.add_component<BehaviorScript>().set_script<CollisionHandler>(2); script_object2_ref = static_cast<CollisionHandler *>(script_object2.script.get()); |