diff options
author | max-001 <maxsmits21@kpnmail.nl> | 2024-11-06 09:52:05 +0100 |
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committer | max-001 <maxsmits21@kpnmail.nl> | 2024-11-06 09:52:05 +0100 |
commit | f4083c161a1176c900629ba61d96843645fc7be5 (patch) | |
tree | 0c136c9af142a4f7018a7441ec879b3b41da02c0 /src/example | |
parent | bf4c172f2709adf5a6f210bae60e16972e8decad (diff) | |
parent | 6ce2c14077e3e6dd01398d582b42dc50e9141f54 (diff) |
Merge remote-tracking branch 'origin/master' into max/scenes
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/ecs.cpp | 16 | ||||
-rw-r--r-- | src/example/rendering.cpp | 1 |
2 files changed, 8 insertions, 9 deletions
diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp index eb5eeba..6f9752e 100644 --- a/src/example/ecs.cpp +++ b/src/example/ecs.cpp @@ -12,16 +12,16 @@ int main() { // Create a few GameObjects try { GameObject body(0, "body", "person", Point{0, 0}, 0, 1); - GameObject rightLeg(1, "rightLeg", "person", Point{1, 1}, 0, 1); - GameObject leftLeg(2, "leftLeg", "person", Point{1, 1}, 0, 1); - GameObject rightFoot(3, "rightFoot", "person", Point{2, 2}, 0, 1); - GameObject leftFoot(4, "leftFoot", "person", Point{2, 2}, 0, 1); + GameObject right_leg(1, "rightLeg", "person", Point{1, 1}, 0, 1); + GameObject left_leg(2, "leftLeg", "person", Point{1, 1}, 0, 1); + GameObject right_foot(3, "rightFoot", "person", Point{2, 2}, 0, 1); + GameObject left_foot(4, "leftFoot", "person", Point{2, 2}, 0, 1); // Set the parent of each GameObject - rightFoot.set_parent(rightLeg); - leftFoot.set_parent(leftLeg); - rightLeg.set_parent(body); - leftLeg.set_parent(body); + right_foot.set_parent(right_leg); + left_foot.set_parent(left_leg); + right_leg.set_parent(body); + left_leg.set_parent(body); // Adding a second Transform component is not allowed and will invoke an exception body.add_component<Transform>(Point{10, 10}, 0, 1); diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp index f3d8a7d..3fe43d6 100644 --- a/src/example/rendering.cpp +++ b/src/example/rendering.cpp @@ -17,7 +17,6 @@ using namespace std; using namespace crepe; int main() { - dbg_trace(); auto obj = GameObject(0, "name", "tag", Point{0, 0}, 1, 1); |