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authorjaroWMR <jarorutjes07@gmail.com>2024-10-23 20:06:28 +0200
committerjaroWMR <jarorutjes07@gmail.com>2024-10-23 20:06:28 +0200
commitde356f60b91fab37b1456992dc66ada8bd8e4dd7 (patch)
tree03834afefc2b7f412727896d4b9d97c57fa975fd /src/example
parent3789031ac520b393969bbedd55444e3fd2b7f1fa (diff)
fixed merge issue
Diffstat (limited to 'src/example')
-rw-r--r--src/example/Physics.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/example/Physics.cpp b/src/example/Physics.cpp
index 6499fb0..ee75c5c 100644
--- a/src/example/Physics.cpp
+++ b/src/example/Physics.cpp
@@ -1,7 +1,7 @@
#include <iostream>
#include <thread>
#include <chrono>
-#include "Transform.h"
+#include <crepe/api/Transform.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Force.h>
#include "PhysicsSystem.h"
@@ -19,8 +19,11 @@ int main(int argc, char* argv[]) {
GameObject * game_object[2];
game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used
game_object[0] = new GameObject(5, "Name", "Tag", 0);
- Position position = {0, 0};
- game_object[0]->add_component<Transform>(position,0,0);
+ Point point = {
+ .x = 0,
+ .y = 0,
+ };
+ game_object[0]->add_component<Transform>(point,0,0);
game_object[0]->add_component<Rigidbody>(1, 1 , BodyType::Dynamic);
game_object[0]->add_component<Force>(1 , 0);
physicsSystem.update();