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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-10 13:40:42 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-10 13:40:42 +0100 |
commit | d80c98ee03e59e0c38e025a7fe83ab4c39115fb8 (patch) | |
tree | c31c861b82d384e64071b4e7f64dfafe99b888c0 /src/example | |
parent | b2c72ee8ce282bb13b0fbeb2ddb01fdfd6ad1280 (diff) | |
parent | 7a8657dfe019104aced61a5b63e63f61ad919f7a (diff) |
font progress
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/example/asset_manager.cpp | 36 |
2 files changed, 0 insertions, 37 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 7fc81d7..4203866 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -16,7 +16,6 @@ function(add_example target_name) add_dependencies(examples ${target_name}) endfunction() -add_example(asset_manager) add_example(savemgr) add_example(rendering_particle) add_example(game) diff --git a/src/example/asset_manager.cpp b/src/example/asset_manager.cpp deleted file mode 100644 index 917b547..0000000 --- a/src/example/asset_manager.cpp +++ /dev/null @@ -1,36 +0,0 @@ -#include <crepe/api/AssetManager.h> -#include <crepe/api/Texture.h> -#include <crepe/facade/Sound.h> - -using namespace crepe; - -int main() { - - // this needs to be called before the asset manager otherwise the destructor of sdl is not in - // the right order - { Texture test("../asset/texture/img.png"); } - // FIXME: make it so the issue described by the above comment is not possible (i.e. the order - // in which internal classes are instantiated should not impact the way the engine works). - - auto & mgr = AssetManager::get_instance(); - - { - // TODO: [design] the Sound class can't be directly included by the user as it includes - // SoLoud headers. - auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg"); - auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav"); - auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav"); - - auto img = mgr.cache<Texture>("../asset/texture/img.png"); - auto img1 = mgr.cache<Texture>("../asset/texture/second.png"); - } - - { - auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg"); - auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav"); - auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav"); - - auto img = mgr.cache<Texture>("../asset/texture/img.png"); - auto img1 = mgr.cache<Texture>("../asset/texture/second.png"); - } -} |