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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-20 15:42:55 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-20 15:42:55 +0100 |
commit | ccb9dd63c6fc172fed9acaea31a6d67c457b37fe (patch) | |
tree | 38e56b5f8a9e248bc180be23c77d085b2b38ad65 /src/example | |
parent | a0f39be4510665614d25d23d88fe1d0f0b5cc740 (diff) |
fixed the reference bug in render particle, it was in the example problem
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/rendering_particle.cpp | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 062f11f..5030bc6 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -15,6 +15,7 @@ #include <crepe/system/RenderSystem.h> #include <chrono> +#include <iostream> #include <memory> using namespace crepe; @@ -27,11 +28,11 @@ int main(int argc, char * argv[]) { ParticleSystem psys{mgr}; Color color(255, 255, 255, 255); - //game_object.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{false,false}); - Sprite test_sprite = game_object.add_component<Sprite>( + Sprite & test_sprite = game_object.add_component<Sprite>( make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{false, false}); - game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ + test_sprite.order_in_layer = 5; + auto test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ .position = {0, 0}, .max_particles = 10, .emission_rate = 0.1, @@ -52,6 +53,11 @@ int main(int argc, char * argv[]) { }); game_object.add_component<Camera>(Color::WHITE); + game_object + .add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), color, + FlipSettings{false, false}) + .order_in_layer + = 6; auto start = std::chrono::steady_clock::now(); while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { |