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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-22 17:09:40 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-22 17:09:40 +0100
commitaed904bdc2ddaf669940d922611229a171a1f220 (patch)
tree4067c75308b43f62bdcbd69af8d3c9a4e60abdc3 /src/example
parent8513b2dad0ec43678f17cca0510db4d1a938279a (diff)
make format
Diffstat (limited to 'src/example')
-rw-r--r--src/example/rendering_particle.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 6a91c19..fad174e 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -32,13 +32,13 @@ int main(int argc, char * argv[]) {
Color color(255, 255, 255, 255);
Sprite & test_sprite = game_object.add_component<Sprite>(
- make_shared<Texture>("asset/spritesheet/spritesheet_test.png"), color, FlipSettings{true, true});
+ make_shared<Texture>("asset/spritesheet/spritesheet_test.png"), color,
+ FlipSettings{true, true});
test_sprite.order_in_layer = 5;
test_sprite.width = 1000;
test_sprite.height = 500;
- game_object.add_component<Animator>(test_sprite, 4,1,0).active = true;
-
+ game_object.add_component<Animator>(test_sprite, 4, 1, 0).active = true;
/*
auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{