diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-01 14:40:48 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-01 14:40:48 +0100 |
commit | 83ce876b4c1b12c3654413515840f5f71907ea6c (patch) | |
tree | 822568486d429dfd1231a971f412d1ba534b783f /src/example | |
parent | b2fc208fbdb55ecc3cba59e2dd51976ce829a4be (diff) | |
parent | 6aa8fdd04728b6a499f526de727514ae3d0490b4 (diff) |
Merge branch 'master' into loek/savemgr
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/audio_internal.cpp | 27 | ||||
-rw-r--r-- | src/example/log.cpp | 17 | ||||
-rw-r--r-- | src/example/script.cpp | 31 |
3 files changed, 53 insertions, 22 deletions
diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp index 1199e2d..f35ad9d 100644 --- a/src/example/audio_internal.cpp +++ b/src/example/audio_internal.cpp @@ -5,26 +5,40 @@ #include <crepe/Sound.h> #include <crepe/util/log.h> +#include <crepe/api/Config.h> -#include <chrono> #include <thread> using namespace crepe; +using namespace crepe::api; using namespace std; using namespace std::chrono_literals; using std::make_unique; -int main() { - dbg_trace(); +// Unrelated stuff that is not part of this POC +int _ = [] () { + // Show dbg_trace() output + auto & cfg = api::Config::get_instance(); + cfg.log.level = util::LogLevel::TRACE; + + return 0; // satisfy compiler +}(); + + +int main() { + // Load a background track (Ogg Vorbis) auto bgm = Sound("../mwe/audio/bgm.ogg"); + // Load three short samples (WAV) auto sfx1 = Sound("../mwe/audio/sfx1.wav"); auto sfx2 = Sound("../mwe/audio/sfx2.wav"); auto sfx3 = Sound("../mwe/audio/sfx3.wav"); + // Start the background track bgm.play(); - // play each sample sequentially + // Play each sample sequentially while pausing and resuming the background + // track this_thread::sleep_for(500ms); sfx1.play(); this_thread::sleep_for(500ms); @@ -35,11 +49,12 @@ int main() { bgm.play(); this_thread::sleep_for(500ms); - // play all samples simultaniously + // Play all samples simultaniously sfx1.play(); sfx2.play(); sfx3.play(); this_thread::sleep_for(1000ms); - return 0; + // Stop all audio and exit + return EXIT_SUCCESS; } diff --git a/src/example/log.cpp b/src/example/log.cpp index 3bc6d80..04ab9cd 100644 --- a/src/example/log.cpp +++ b/src/example/log.cpp @@ -9,16 +9,21 @@ using namespace crepe; using namespace crepe::util; -int main() { - auto & cfg = api::Config::get_instance(); +// unrelated setup code +int _ = [] () { // make sure all log messages get printed + auto & cfg = api::Config::get_instance(); cfg.log.level = util::LogLevel::TRACE; + return 0; // satisfy compiler +} (); + +int main() { dbg_trace(); - dbg_logf("cfg.log.color is equal to %d", cfg.log.color); - logf(LogLevel::INFO, "info message!"); - logf(LogLevel::WARNING, "very scary warning"); - logf(LogLevel::ERROR, "fatal error!!!"); + dbg_logf("test printf parameters: %d", 3); + logf(LogLevel::INFO, "info message"); + logf(LogLevel::WARNING, "warning"); + logf(LogLevel::ERROR, "error"); return 0; } diff --git a/src/example/script.cpp b/src/example/script.cpp index 43f1c22..cda9591 100644 --- a/src/example/script.cpp +++ b/src/example/script.cpp @@ -17,27 +17,38 @@ using namespace crepe; using namespace crepe::api; using namespace std; +// Unrelated stuff that is not part of this POC +int _ = [] () { + // Show dbg_trace() output + auto & cfg = api::Config::get_instance(); + cfg.log.level = util::LogLevel::TRACE; + + return 0; // satisfy compiler +}(); + + + +// User-defined script: class MyScript : public Script { void update() { + // Retrieve component from the same GameObject this script is on Transform & test = get_component<Transform>(); dbg_logf("Transform(%.2f, %.2f)", test.position.x, test.position.y); } }; int main() { - auto & cfg = api::Config::get_instance(); - cfg.log.level = util::LogLevel::TRACE; - + // Create game object with Transform and BehaviorScript components auto obj = GameObject(0, "name", "tag", 0); - Point point = { - .x = 1.2, - .y = 3.4, - }; - obj.add_component<Transform>(point, 0, 0); + obj.add_component<Transform>(Point { .x = 1.2, .y = 3.4, }, 0, 0); obj.add_component<BehaviorScript>().set_script<MyScript>(); + // Get ScriptSystem singleton instance (this would normally be done from the + // game loop) auto & sys = ScriptSystem::get_instance(); - sys.update(); // -> MyScript::update + // Update all scripts. This should result in MyScript::update being called + sys.update(); - return 0; + return EXIT_SUCCESS; } + |