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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-05 17:12:27 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-05 17:12:27 +0100
commit5072b4cc9bf56a4764c9bbd2bb748b6d3d511374 (patch)
tree7ab941982e5141a3ceb84c656e6f7e43cb249af7 /src/example
parent803771dfc4fb5b9144d551a91b77a5a4ec8f21b6 (diff)
parent1f4e961d7f9d6887c807cac1a362f2d178b0860b (diff)
Merge branch 'master' into loek/audio
Diffstat (limited to 'src/example')
-rw-r--r--src/example/CMakeLists.txt3
-rw-r--r--src/example/button.cpp54
-rw-r--r--src/example/gameloop.cpp7
3 files changed, 55 insertions, 9 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index 9c3c550..b8ca309 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -18,5 +18,4 @@ endfunction()
add_example(savemgr)
add_example(rendering_particle)
-add_example(gameloop)
-
+add_example(button)
diff --git a/src/example/button.cpp b/src/example/button.cpp
new file mode 100644
index 0000000..00bdc28
--- /dev/null
+++ b/src/example/button.cpp
@@ -0,0 +1,54 @@
+#include <SDL2/SDL_timer.h>
+#include <chrono>
+#include <crepe/Component.h>
+#include <crepe/ComponentManager.h>
+#include <crepe/api/Animator.h>
+#include <crepe/api/Button.h>
+#include <crepe/api/Camera.h>
+#include <crepe/api/Color.h>
+#include <crepe/api/EventManager.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Texture.h>
+#include <crepe/api/Transform.h>
+#include <crepe/system/AnimatorSystem.h>
+#include <crepe/system/InputSystem.h>
+#include <crepe/system/RenderSystem.h>
+#include <crepe/types.h>
+#include <iostream>
+using namespace crepe;
+using namespace std;
+
+int main(int argc, char * argv[]) {
+ ComponentManager mgr;
+ RenderSystem sys{mgr};
+ EventManager & event_mgr = EventManager::get_instance();
+ InputSystem input_sys{mgr};
+ AnimatorSystem asys{mgr};
+ GameObject camera_obj = mgr.new_object("", "", vec2{1000, 1000}, 0, 1);
+ camera_obj.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{2000, 2000}, 1.0f);
+
+ GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+ auto s2 = Texture("asset/texture/test_ap43.png");
+ bool button_clicked = false;
+ auto & sprite2 = button_obj.add_component<Sprite>(
+ s2, Color::GREEN, Sprite::FlipSettings{false, false}, 2, 1, 100);
+ std::function<void()> on_click = [&]() { std::cout << "button clicked" << std::endl; };
+ std::function<void()> on_enter = [&]() { std::cout << "enter" << std::endl; };
+ std::function<void()> on_exit = [&]() { std::cout << "exit" << std::endl; };
+ auto & button
+ = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click, false);
+ button.on_mouse_enter = on_enter;
+ button.on_mouse_exit = on_exit;
+ button.is_toggle = true;
+ button.active = true;
+ auto start = std::chrono::steady_clock::now();
+ while (true) {
+ input_sys.update();
+ sys.update();
+ asys.update();
+ event_mgr.dispatch_events();
+ SDL_Delay(30);
+ }
+ return 0;
+}
diff --git a/src/example/gameloop.cpp b/src/example/gameloop.cpp
deleted file mode 100644
index a676f20..0000000
--- a/src/example/gameloop.cpp
+++ /dev/null
@@ -1,7 +0,0 @@
-#include "crepe/api/LoopManager.h"
-using namespace crepe;
-int main() {
- LoopManager gameloop;
- gameloop.start();
- return 1;
-}