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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-27 10:35:06 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-27 10:35:06 +0100 |
commit | 368aeba5bcfafe445b3af5748f3798aa75003bf2 (patch) | |
tree | 7c15a1354b349e6d9207340fcecbc86038513f5d /src/example | |
parent | c5d1b46ba804eaabdb4fc2f4f4295292032def65 (diff) |
implemented feedback on PR40 and made camera sizes ivec2
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/rendering_particle.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index eec2769..680c0ac 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -32,13 +32,13 @@ int main(int argc, char * argv[]) { Color color(255, 255, 255, 255); Sprite & test_sprite = game_object.add_component<Sprite>( - make_shared<Texture>("asset/spritesheet/spritesheet_test.png"), color, + make_shared<Texture>("asset/texture/test_ap43.png"), color, FlipSettings{true, true}); test_sprite.order_in_layer = 5; - test_sprite.width = 1000; - test_sprite.height = 500; + test_sprite.width = 259; + test_sprite.height = 195; - game_object.add_component<Animator>(test_sprite, 4, 1, 0).active = true; + //game_object.add_component<Animator>(test_sprite, 4, 1, 0).active = true; /* auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ |