diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-04 14:02:27 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-04 14:02:27 +0100 |
commit | 17e296d059f09d47009f2427132af8f5f8e2f749 (patch) | |
tree | 8164cfa54670b76de42542ba9bbde6fc6d17ab17 /src/example | |
parent | 7a8657dfe019104aced61a5b63e63f61ad919f7a (diff) | |
parent | 210800c5fa71460d9cbcfff808a62cc07e0fdb7a (diff) |
Merge branch 'master' into loek/audio
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/rendering_particle.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 3a12144..349d11e 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -28,7 +28,7 @@ int main(int argc, char * argv[]) { ParticleSystem psys{mgr}; AnimatorSystem asys{mgr}; - Color color(255, 255, 255, 255); + Color color(255, 255, 255, 100); auto img = Texture("asset/texture/test_ap43.png"); Sprite & test_sprite = game_object.add_component<Sprite>( @@ -59,7 +59,7 @@ int main(int argc, char * argv[]) { }); */ - auto & cam = game_object.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, + auto & cam = game_object.add_component<Camera>(Color::RED, ivec2{1080, 720}, vec2{2000, 2000}, 1.0f); /* |