diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-07 15:32:49 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-07 15:32:49 +0100 |
commit | 156906dca0b84d3fd3c889e1bcda12308b8fe793 (patch) | |
tree | 25cc254c7517f7163ec7fd4a6d975d9bad0fe973 /src/example | |
parent | be58cc9342a775c21ec2ee28923414a5c612fe6e (diff) |
update clang-tidy configuration
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/ecs.cpp | 6 | ||||
-rw-r--r-- | src/example/scene_manager.cpp | 8 |
2 files changed, 7 insertions, 7 deletions
diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp index 7593faf..0c64373 100644 --- a/src/example/ecs.cpp +++ b/src/example/ecs.cpp @@ -38,8 +38,8 @@ int main() { // Print the Metadata and Transform components for (auto & m : metadata) { - cout << "Id: " << m.get().GAME_OBJECT_ID << " Name: " << m.get().NAME - << " Tag: " << m.get().TAG << " Parent: " << m.get().parent + cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name + << " Tag: " << m.get().tag << " Parent: " << m.get().parent << " Children: "; for (auto & c : m.get().children) { cout << c << " "; @@ -47,7 +47,7 @@ int main() { cout << endl; } for (auto & t : transform) { - cout << "Id: " << t.get().GAME_OBJECT_ID << " Position: [" + cout << "Id: " << t.get().game_object_id << " Position: [" << t.get().position.x << ", " << t.get().position.y << "]" << endl; } diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp index bfa9479..efbf2c2 100644 --- a/src/example/scene_manager.cpp +++ b/src/example/scene_manager.cpp @@ -52,8 +52,8 @@ int main() { cout << "Metadata components of Scene1:" << endl; // Print the Metadata for (auto & m : metadata) { - cout << "Id: " << m.get().GAME_OBJECT_ID << " Name: " << m.get().NAME - << " Tag: " << m.get().TAG << endl; + cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name + << " Tag: " << m.get().tag << endl; } // Set scene2 as the next scene @@ -67,8 +67,8 @@ int main() { cout << "Metadata components of Scene2:" << endl; // Print the Metadata for (auto & m : metadata) { - cout << "Id: " << m.get().GAME_OBJECT_ID << " Name: " << m.get().NAME - << " Tag: " << m.get().TAG << endl; + cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name + << " Tag: " << m.get().tag << endl; } return 0; |