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authorJAROWMR <jarorutjes07@gmail.com>2024-11-13 19:05:25 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-11-13 19:05:25 +0100
commit0b2ca3c323c7f73d031e7014ba0a17dcf0b59751 (patch)
tree8a3ebeee7e2aab9ba064c62fce0cd33def6f2d18 /src/example
parent1d4b3a44c9ce1e69f4f0e3909998225f8af3fea2 (diff)
parentf2509e89c02894ebd3ad992324eb300103621d26 (diff)
merge with master
Diffstat (limited to 'src/example')
-rw-r--r--src/example/CMakeLists.txt1
-rw-r--r--src/example/gameloop.cpp7
-rw-r--r--src/example/rendering.cpp11
3 files changed, 14 insertions, 5 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index 722ffea..3a5b543 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -29,4 +29,5 @@ add_example(db)
add_example(ecs)
add_example(scene_manager)
add_example(particles)
+add_example(gameloop)
diff --git a/src/example/gameloop.cpp b/src/example/gameloop.cpp
new file mode 100644
index 0000000..a676f20
--- /dev/null
+++ b/src/example/gameloop.cpp
@@ -0,0 +1,7 @@
+#include "crepe/api/LoopManager.h"
+using namespace crepe;
+int main() {
+ LoopManager gameloop;
+ gameloop.start();
+ return 1;
+}
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp
index d554a8a..e02f6a3 100644
--- a/src/example/rendering.cpp
+++ b/src/example/rendering.cpp
@@ -1,3 +1,4 @@
+#include "api/Camera.h"
#include <crepe/ComponentManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/system/RenderSystem.h>
@@ -23,26 +24,26 @@ int main() {
auto obj1 = GameObject(1, "name", "tag", Vector2{500, 0}, 1, 0.1);
auto obj2 = GameObject(2, "name", "tag", Vector2{800, 0}, 1, 0.1);
- auto & mgr = AssetManager::get_instance();
// Normal adding components
{
Color color(0, 0, 0, 0);
obj.add_component<Sprite>(
make_shared<Texture>("../asset/texture/img.png"), color,
- FlipSettings{true, true});
+ FlipSettings{false, false});
+ obj.add_component<Camera>(Color::get_red());
}
-
{
Color color(0, 0, 0, 0);
- auto img = mgr.cache<Texture>("../asset/texture/second.png");
- obj1.add_component<Sprite>(img, color, FlipSettings{true, true});
+ obj1.add_component<Sprite>(make_shared<Texture>("../asset/texture/second.png"), color, FlipSettings{true, true});
}
+ /*
{
Color color(0, 0, 0, 0);
auto img = mgr.cache<Texture>("../asset/texture/second.png");
obj2.add_component<Sprite>(img, color, FlipSettings{true, true});
}
+ */
auto & sys = crepe::RenderSystem::get_instance();
auto start = std::chrono::steady_clock::now();